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Old 2015-11-03, 21:23   #1
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default PR:BF2 v1.3.6.0 Changelog

While v1.3.5 was a successful release, it's time to fix some of the first issues with the v1.3.6 hotfix!


Thanks to all the feedback and bugreports we have prepared a first update to fix some issues. Without all the feedback we could not keep improving every release so keep posting in our feedback and bug forum sections.

Do note that we plan another patch later this week to fix remaining issues. So don't be alarmed if something isn't fixed or tweaked yet. Certain issues take time to repair and changes need to be tested by our testing team. Especially some bigger issues with lots of feedback.

This update is now being provided to servers to prepare their services. Clients will be able to download within the next hour through the PR Launcher as usual.

PR:BF2 v1.3.6.0 Changelog (2015/November/03)
-----------------------

GENERAL:
  • Fixed one frequent python related server crash.
  • Fixed server crash related to placing deployables.

BINARIES:
  • Fixed PR launcher related CTD that crashed certain players during gameplay.

FACTIONS:
  • Fixed crashes on FSA maps.

KITS:
  • Fixed dying too soon when picking up enemy kits.
  • Fixed spotter kit missing for unscoped Russians.

STATICS:
  • Fixed L-shape apartment building stair cases not being walkable.
  • Fixed occlusion issue causing render issues on Kozelsk.

VEHICLES:
  • Fixed Stormer AAV being able to move turret during start-up.

WEAPONS
  • Fixed missing ammo indicator on C8-Rifle.

LEVELS:
  • Assault on Grozny
    • Fixed typo on one of the Russian building signs.
  • Fools Road
    • AAS: Fixed commander mortars not working on AAS.
  • Laskhar Valley
    • Fixed roads not being displayed correctly on minimap.
    • Removed COOP32 layer until it can be fixed.
  • Kashan Desert
    • Fixed black patches in North Village and floating trenches near North Bunkers.
    • Fixed UAV not working correctly.
    • AAS32: Added 2 additional transport trucks per team.
    • AAS64: Updated MEC armour to 2x T72, 1x Shturm and 2x BMP-2M.
  • Korengal Valley
    • Fixed trees and bushes render distance issues.
  • Operation Soul Rebel
    • AAS: Fixed British Land Rovers not spawning at Kingston 5mins after its captured.
    • Added delayed spawning repair stations and logistics trucks on the second capped flags for both teams.
    • AAS: Added spawn points off of the boat spawns so you no longer enter the boats on spawn. Russians spawn on the beach with some supply crates, Brits spawn on the carrier walkway and the boats are attached to the side of the ship, and will drop when you engage the boats engine.
    • AAS64/128: Added spawndelay to Hind and added non-respawning Mi-8.
    • VW: Fixed combat area outside of map damaging pilots.
  • Ulyanovsk
    • Fixed white dots on terrain.
    • Fixed flag capture issues on all AAS and Skirmish layers.
    • Fixed scale on minimap being wrong.


PR:BF2 v1.3.6.1 Changelog (2015/November/04)
-----------------------

LEVELS:
  • Ulyanovsk
    • Fixed vehicles not spawning.

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Last edited by [R-DEV]Mats391; 2015-11-04 at 11:42..
Old 2015-11-03, 21:26   #2
[R-MOD]Nate.
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Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
don't be alarmed if something isn't fixed or tweaked yet. Certain issues take time to repair and changes need to be tested by our testing team. Especially some bigger issues with lots of feedback.
Relevant

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Old 2015-11-03, 21:38   #3
Raklodder
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Default Re: PR:BF2 v1.3.6.0 Changelog

Hopefully this will put an end to all of my random client crashes and also address the server stability.
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Old 2015-11-03, 21:44   #4
mars-army47
Default Re: PR:BF2 v1.3.6.0 Changelog

Hey guys i want to report a bug,its on assault on grozny its on the stairs u cant move on them easily just check that out guys
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Old 2015-11-03, 21:46   #5
Spook
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Default Re: PR:BF2 v1.3.6.0 Changelog

read the changelog.


Quote:
Originally Posted by [R-DEV]Mineral View Post
STATICS:
  • Fixed L-shape apartment building stair cases not being walkable.
  • Fixed occlusion issue causing render issues on Kozelsk.

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Old 2015-11-03, 21:48   #6
piratepengu
PR:BF2 QA Tester
Default Re: PR:BF2 v1.3.6.0 Changelog

this might be asking for too much, but is there an estimate on when slidey turrets will be removed and/or rebalanced? I don't know if I can wait much longer I am already playing different games other than PR.
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Old 2015-11-03, 21:49   #7
Jamaican
Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by mars-army47 View Post
Hey guys i want to report a bug,its on assault on grozny its on the stairs u cant move on them easily just check that out guys
Fixed L-shape apartment building stair cases not being walkable.
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Old 2015-11-03, 21:51   #8
Chefmoto1
Supporting Member
Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by Nate. View Post
Relevant
Really hope that means what I think it means.
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Old 2015-11-03, 21:52   #9
3ti65
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Default Re: PR:BF2 v1.3.6.0 Changelog

Well i gotta say good job for responding fast to the bug reports.
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Old 2015-11-03, 21:53   #10
[R-MOD]Nate.
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Default Re: PR:BF2 v1.3.6.0 Changelog

Quote:
Originally Posted by piratepengu View Post
this might be asking for too much, but is there an estimate on when slidey turrets will be removed and/or rebalanced? I don't know if I can wait much longer I am already playing different games other than PR.

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