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Posted By: Suchar
Posted On: October 25, 2023 | 9:00 am

October 2023 Q&A

While waiting for the next updates, everyone on our discord server has been given the chance to ask an unlimited number of questions to the Project Reality Team. Out of around 200 questions, we have answered over 70. Some were fun, some required research and walls of text, others were a simple "yes" or "no", but as you can probably already see, quite some effort was put into this Q&A. No one from the team was forced to participate, all the answers were provided by volunteers and are as honest as possible.

In this Q&A the answers have been provided by:

[R-DEV]Mats391 — Lead developer
[R-DEV]Ason — Mapper, Artist (3D)
[R-DEV]camo — Artist (Cinematics)
[R-DEV]Outlawz7 — Mapper, Artist (3D)
[R-DEV]papadanku — Programmer (Shaders)
[R-DEV]rpoxo — Programmer
[R-DEV]Rusty42 — Mapper
[R-DEV]Suchar — Mapper, Programmer, Artist (UI)
[R-DEV]Tim270 — Artist (3D)
[R-COM]Kalash ismaelassassin — Chilean Forces 1978 Faction Lead
[R-CON]ANW1173 — Artist (3D)
[R-CON]PotatoLord — Artist (3D)
[R-CON]Unicode — Mapper, Composer
[R-COM]PRID PvtNewb — Support technician

Posted By: Mineral
Posted On: April 1, 2023 | 10:32 am

v.1.7.4 - Update Highlights

Today we are glad to release our first major update for this year. Our team has continued to develop new and exciting content and features to boost the Project Reality experience into space the future! With this new v1.7.4 update we are releasing a total of four new maps as well as the Leopard 2A4 for the Polish army. The overall stability and quality of life has also been greatly improved with many small changes and bug fixes. Further in this highlight, you can read more about the new content. The full changelog of v1.7.4 can be found here.

Watch the launch trailer while you update the game and please enjoy this release!


Posted By: Mats391
Posted On: December 26, 2022 | 9:44 am

v.1.7.3 - Update Highlights

Welcome to the highlight of our v1.7.3 release, the last one for 2022! Happy holidays and enjoy the update. You can read the full changelog here.

Logarithmic depth buffer
This change is rather technical, but solves an issue that has been plaguing PR for a long time: Z-fighting. Z-fighting occurs when two objects are so close together, that the engine does not know which one to draw in front of the other. The result is visible flickering between the two objects. This can even get so bad, that you can see players hiding inside a building through the walls. With a logarithmic depth buffer this problem gets reduced massively and z-fighting will be barely noticeable in game.

Comparison between before and after

Mi-8 AMTSh and Ka-29T CAS variants
Just like the UH-1 Huey or Sokol, the Mi-8 and Ka-29T both can now be fielded in a air support role. The choppers will come equipped with S-8 unguided rockets and UPK-23 23mm gun pods.
The variants include:

Mi-8 AMTSh
  • 6x S-8KOM
  • 4x S-8KOM + 2x UPK-23
  • 2x UPK-23

  • 4x S-8KOM + GShG-7.62
  • 2x S-8KOM + GShG-7.62
  • 2x S-8KOM + 2x UPK-23 + GShG-7.62
  • 2x UPK-23 + GShG-7.62