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Posted By: Mineral
Posted On: April 1, 2023 | 10:32 am

v.1.7.4 - Update Highlights


Today we are glad to release our first major update for this year. Our team has continued to develop new and exciting content and features to boost the Project Reality experience into space the future! With this new v1.7.4 update we are releasing a total of four new maps as well as the Leopard 2A4 for the Polish army. The overall stability and quality of life has also been greatly improved with many small changes and bug fixes. Further in this highlight, you can read more about the new content. The full changelog of v1.7.4 can be found here.

Watch the launch trailer while you update the game and please enjoy this release!




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Posted By: Mats391
Posted On: December 26, 2022 | 9:44 am

v.1.7.3 - Update Highlights


Welcome to the highlight of our v1.7.3 release, the last one for 2022! Happy holidays and enjoy the update. You can read the full changelog here.

Logarithmic depth buffer
This change is rather technical, but solves an issue that has been plaguing PR for a long time: Z-fighting. Z-fighting occurs when two objects are so close together, that the engine does not know which one to draw in front of the other. The result is visible flickering between the two objects. This can even get so bad, that you can see players hiding inside a building through the walls. With a logarithmic depth buffer this problem gets reduced massively and z-fighting will be barely noticeable in game.



Comparison between before and after



Mi-8 AMTSh and Ka-29T CAS variants
Just like the UH-1 Huey or Sokol, the Mi-8 and Ka-29T both can now be fielded in a air support role. The choppers will come equipped with S-8 unguided rockets and UPK-23 23mm gun pods.
The variants include:

Mi-8 AMTSh
  • 6x S-8KOM
  • 4x S-8KOM + 2x UPK-23
  • 2x UPK-23


Ka-29T
  • 4x S-8KOM + GShG-7.62
  • 2x S-8KOM + GShG-7.62
  • 2x S-8KOM + 2x UPK-23 + GShG-7.62
  • 2x UPK-23 + GShG-7.62
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Posted By: Mats391
Posted On: September 18, 2022 | 10:58 am

v.1.7.2 - Update Highlights


Kunar Province (4x4km)
This new map from the wooded mountains of northeast Afghanistan by [R-DEV]Ason will feature long range, vertical combat. The USMC, MEC, and Taliban will fight between fortified outposts and valley roads, relying heavily on aircraft for both supplies and fire support, as the long view distance will make vehicles on the valley roads easy targets. The USMC and Taliban are available in AAS and INS, while the MEC is available in AAS.




The map will also feature one unconventional layer(AAS16) with 23 flags evenly spread out across the map, all starting as Taliban.
These represents areas that US forces are tasked to patrol and secure. The flags can't be recaptured by the Taliban after US forces have secured them.
The Taliban will start with a significant ticket advantage, and the amount of US tickets will be relatively low.
US forces should therefore focus on reducing Taliban tickets by capturing flags and keeping losses low.
The Taliban should protect as many flags as possible and drain the small amount of tickets from US forces by inflicting as many casualties as possible.

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