project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
27 Jul 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
Thread Tools Display Modes
Old 2010-01-15, 11:57   #1
dbzao
Retired PR Developer
Supporting Member

dbzao's Avatar
Cool [Weapon] Squad Leader Radio and Comms

In the Battlefield 2 v1.5 patch, a limitation to the amount of map markers the Commander can place was hardcoded to one per minute, which made our marker system limited and not as useful as we would like.

Since then we worked on alternative systems and came up with the Squad Leader Radio "weapon" (as it takes a weapon slot in the Officer kit inventory). The idea is to use the direction the player is facing and a distance set in the HUD of that weapon as a way to determine where a marker should be placed.

In the pictures bellow you can see the "enemy contact" HUD, with the distance being set by clicking the middle button and the type of enemy contact by clicking the other buttons around it.




We also have a specific "request and deploy" HUD, with the deployable assets the faction can deploy, as well as the requests to other squads like supplies, support, transport, etc.




This system gave us a way to make customizations per faction, for example, Insurgents don't have any deployable asset (yet) besides Hideouts (renamed Forward Outposts). Also they don't have APC and Helicopter transport, or CAS and Armor support, so we replaced these specific items with more realistic ones. Hopefully it will help players understand what each faction can deploy/use.

As you already saw, the communication HUDs received a new "coat of paint" with added icons by [R-DEV]AncientMan and [R-DEV]Chuc, making it much more pleasant and accessible.





I recorded a video of the weapon in use, as well as showcasing the custom HUD for the Ground Laser Target Designator (WIP), which will hopefully help with the communication between the CAS pilots and ground troops.



Hope you all enjoy this new feature


"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
dbzao is offline
Old 2010-01-15, 11:59   #2
dbzao
Retired PR Developer
Supporting Member

dbzao's Avatar
Default Re: [Weapon] Squad Leader Radio and Comms

Ah, no hidden secrets on this one

Or not?


Edit by crazy,
Quote:
Originally Posted by [R-MOD]crazy11 View Post
This thread is not for discussion of Opfor v. Blufor if discussion. There will be warnings/infractions given out if you guys dont stop talking about who should fight who.


"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
dbzao is offline
Last edited by crazy11; 2010-01-16 at 23:56..
Old 2010-01-15, 11:59   #3
Farks

Farks's Avatar
Default Re: [Weapon] Squad Leader Radio and Comms

Need a option for making sexual harassment comms to the CO.

But otherwise, win!
Farks is offline
Old 2010-01-15, 12:02   #4
DankE_SPB
Retired PR Developer

DankE_SPB's Avatar
Default Re: [Weapon] Squad Leader Radio and Comms

this thing alone deserves a separate release nice one guys


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
DankE_SPB is offline
Old 2010-01-15, 12:03   #5
-.-Maverick-.-
Default Re: [Weapon] Squad Leader Radio and Comms

Holly SH** Sniper and recon squads are finnally gonna be usefull!!
-.-Maverick-.- is offline
Old 2010-01-15, 12:03   #6
MonkeySoldier
Default Re: [Weapon] Squad Leader Radio and Comms

Quote:
Originally Posted by [R-DEV]dbzao View Post
Ah, no hidden secrets on this one

Or not?
The melee with the buttstock.
Edit: Why does it also says 'spotter' next to sniper??
MonkeySoldier is offline
Old 2010-01-15, 12:04   #7
[R-DEV]AncientMan
Retired - Project Manager
Supporting Member
PR Server License Administrator

AncientMan's Avatar
Default Re: [Weapon] Squad Leader Radio and Comms

So many secrets

AncientMan is offline
Old 2010-01-15, 12:08   #8
-.-Maverick-.-
Default Re: [Weapon] Squad Leader Radio and Comms

Quote:
Originally Posted by DankE_SPB View Post
this thing alone deserves a separate release nice one guys
This totally DESERVES A SEPARATE RELEASE, its gonna make the game much more realistic and immersive.

Cant wait for this sh**, BLOODY NICE WORK DEVS!!!

P.S. Rifleman AP???? What is that?
-.-Maverick-.- is offline
Old 2010-01-15, 12:08   #9
MonkeySoldier
Default Re: [Weapon] Squad Leader Radio and Comms

Quote:
Originally Posted by [R-DEV]AncientMan View Post
So many secrets
I guess I already found 2 then. :P Could you explain a bit more about the spotter thing though? I'm kinda curious now.
MonkeySoldier is offline
Old 2010-01-15, 12:13   #10
-.-Maverick-.-
Default Re: [Weapon] Squad Leader Radio and Comms

WOOOO WTF, REQUEST/DROP KIT

So we will be able to switch kits, and drop em at will!!

HOLLY SHI*!!!
-.-Maverick-.- is offline
Closed Thread

Tags
comms, leader, radio, squad, weapon

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 05:54.