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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
![]() Join Date: Dec 2008
Posts: 5,467
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Location: Sydney
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![]() ![]() A Mumble 1.0 Review Mumble totally revamped the way PR was played. With more communication, less issues stemmed between players and cross-squad cohesion was encouraged. Mechanized infantry became infinitely easier, requesting ammo from a smurf was no longer an elongated affair, and more importantly typing was drastically reduced in teamchat. Mumble 1.0 is a quantum leap from the above. VOIP is now redundant in its entirety thanks to clearer quality and minimal latency. A whopping 13 buttons allows for the ultimate in direct communication, eliminating frustratingly long communications between squads that are irrelevant to others. Automatically joining channels without player input using heretical developer wizardry is just an added plus that already polishes off an almost flawless piece of equipment (which by the way, happens in mere seconds). Last-night I used it for the first time, playing on NwA Basrah for the latter part of a seeding round. Having the entire squad connected, VOIP wasn't used period except for when people were still trying to sort out their buttons. It took a single round to get used to the new system. The only significant downfall that I've found is player based, where a Squad Leader communicating with me didn't begin with 'dtacs, this is Squad X', making it impossible to converse with him and forcing me to type 'Who is talking to me'. Any SL who is communicating with another squad use this simple, idiot-proof protocol: 'Squad X, this is Squad Y, <message>' One issue in the subsequent Muttrah (MEC) round was that radio spotting was hardly used. When a message was important, it was sent directly cross-squad or to all SL's in the case of the Cobra. TL;DR Mumble 1.0 is the best addition to the game since AAS. It negates the need for an ageing voice system that wasn't meant for a game making the effort to pursue realistic gameplay and teamwork. I tip my hat to those who made it, you've given players the ultimate third-party program and drastically increased the quality of play during games. Pure development genius. There are no excuses for not using Mumble anymore. The next step? Make it compulsory for all players, even those without microphones. _____________________________ Attached is my overlay. Its minimal, shows people in GREY talking with local chat, people in RED talking over global, and people in GREEN talking in whispers (other SL's) [Example] |
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Last edited by dtacs; 2011-11-14 at 11:46..
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#2 | ||
Retired PR Developer
![]() Join Date: Apr 2010
Posts: 5,648
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With Marco's start, I automated the launching and connection to PRMumble and PR into one batch file:
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Check the properties of your new PRMumble desktop shortcut.... it already is using command line switches.. which are required to connect to the PRMumble server .... My .bat file works... you can use the command line switches to auto connect and auto input your username too... follow my example... 1. open notepad: and type this (also note that if your programs are in separate folder locations from where mine were type its location instead) Note that I am using a 64bit windows 7 OS so I have " Program Files (x86) " Note that I am using a separate drive letter for my PR install " Z:\ " Note , add the nickname in PRMumble you are entering in each time your start the Beta Mumble. Quote:
3.find the saved program and create a shortcut and add image if you want its simple 4. click and run it. (Or right click and Run as Administrator) | ||
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Last edited by [R-COM]LITOralis.nMd; 2011-11-14 at 08:39..
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#4 |
![]() Join Date: Oct 2010
Posts: 4,158
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#5 |
![]() Join Date: Apr 2011
Posts: 1,262
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Agree with the review 100%. I just love the inter-sq comunication by pressing 1-9 on the numpad. Awsome.
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#7 |
![]() Join Date: Apr 2011
Posts: 1,262
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Well, when are you able to play PR? weekends?
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#8 |
Join Date: Mar 2008
Posts: 1,070
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Location: Vancouver
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I was told by some that requiring people to be in mumble in my squads was excessive. Now I don't think anybody will give me a hard time for that view.
![]() As for the new mumble, well the average PR public server is now caught up with how any organized team sets up their comms on TS3. I always felt like SL channel was a pain just because of how much people ended up saying pointless stuff, even if it was relevant. Only issue I see now is pounding into people's minds how to properly utilize direct comms. Biggest issue I see is 2 things: 1 - Failure to self identify when transmitting. 2 - Failure to wait for other SL's confirmation and just talking when he doesn't want you to. Not too bad as far as 'issues' we have with comms these days. Much better than spammy old SL Mumble.- |
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#9 | |
![]() Join Date: Mar 2010
Posts: 1,413
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Location: Prague
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Thx litoralis, here is my pimped up version:
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Btw, I cant get this to work with gamebooster. someone got it to work with it? -lucky | |
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#10 | |
Join Date: Nov 2008
Posts: 1,668
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Location: Alberta
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![]() Quote:
![]() Also, I would like to see mumble start up automatically when you double click on PR. Yes, there's the batch file. But wouldn't it be better if servers just turned off VOIP (saving resources!!) and everyone just use mumble? If it's automatic(and integrated), people wouldn't have to "enforce" mumble, it's already there. | |
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Tags |
buttons, learned, love, mumble, stop, worrying |
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