Posted in: Modeling
Posted 11-14-2017 at 04:22 PM by [R-DEV]Rhino
Small Teaser Animation of the new (WIP) Super Etendard for Project Reality: Falklands. All moving parts "should" work more or less the same ingame as they do in this video once the model is fully exported and coded

Model By anantdeathhawk & [R-DEV]Rhino
Music By Submox for Project Reality.
Updated 11-14-2017 at 05:16 PM by [R-DEV]Rhino
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Why cant you be this excited for tanks in pr Rhino? i have been dying to see tank interiors since the mod was in huggies!
But that tail hook is super sweet though. You're a good chap.Posted 11-14-2017 at 05:29 PM by Psyko -
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Posted 11-14-2017 at 05:33 PM by [R-DEV]Rhino -
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sure...it'll be grand.Posted 11-14-2017 at 06:05 PM by Psyko -
WW 2 will come in the next version?
Posted 11-14-2017 at 06:24 PM by leao_darkmaster -
What a beauty man, can't wait to fly it at like 5 - 10 m above sea level!
Posted 11-14-2017 at 10:53 PM by FlyingR -
Posted 11-15-2017 at 05:28 AM by Petar97 -
Posted 11-15-2017 at 10:23 AM by CG-Delta -
Cheers guys
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We could try looking again at putting in a tiny bit of reverse thrust when going into reverse thrust mode, as per vBF2 but nothing like as extreme, but there is no way, that I know of at least, to have the air brakes apply actual drag on the aircraft when extended in BF2.
EDIT: we are looking into new possible methods now you've brought it up to see if we can do anything decent since having them work would be nicePosted 11-15-2017 at 05:28 PM by [R-DEV]Rhino
Updated 11-16-2017 at 02:20 AM by [R-DEV]Rhino -
Still doesn't make anyone want to play Falklands.
Posted 11-16-2017 at 09:22 AM by Lugi -
Posted 11-16-2017 at 12:23 PM by CG-Delta