Posted in: Texturing
Posted 2016-01-14 at 08:15 by [R-DEV]CTRifle
I thought it was time for my first blog, and evidently our 400th Devblog!
So hi, I'm CT. I started playing around .95, I started modding here when someone needed a new texture for the Sherman tank, and then I just worked on more things from there. When I'm not mucking around in photoshop I'm working towards my Aviation Technologists diploma, which is fancy for I want to be a commercial pilot somewhere
I figured after our WW2 beta you guys are thirsty for more
so without further wait
Please remember all this is still WIP! Im only going to go over the texture side as the rest will come in a later highlight
As you can see, there are 4 different layers, 3 of which are usually used in all of our weapons. NOTE: I called it an alpha, technically its called the Opacity map, its used in the alpha channel in the refractor engine. The alpha is either a specmap or used for transparency like in the barrel guard in this case.
So here's a really basic go though of how I textured the browning after the model was ready. If you can read my writing that is, its not so good on a tablet
Thanks to everyone that played WW2 beta! Were still working hard at it dont you worry
CT
So hi, I'm CT. I started playing around .95, I started modding here when someone needed a new texture for the Sherman tank, and then I just worked on more things from there. When I'm not mucking around in photoshop I'm working towards my Aviation Technologists diploma, which is fancy for I want to be a commercial pilot somewhere

I figured after our WW2 beta you guys are thirsty for more

The M1919A6 BROWNING .30 CAL machine gun
Please remember all this is still WIP! Im only going to go over the texture side as the rest will come in a later highlight
As you can see, there are 4 different layers, 3 of which are usually used in all of our weapons. NOTE: I called it an alpha, technically its called the Opacity map, its used in the alpha channel in the refractor engine. The alpha is either a specmap or used for transparency like in the barrel guard in this case.
So here's a really basic go though of how I textured the browning after the model was ready. If you can read my writing that is, its not so good on a tablet

Thanks to everyone that played WW2 beta! Were still working hard at it dont you worry

CT
Updated 2016-01-14 at 08:44 by [R-DEV]CTRifle
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Posted 2016-01-14 at 08:34 by AfterDune -
Posted 2016-01-14 at 09:03 by simeon5541 -
amazing work, cant wait to try it on
Posted 2016-01-14 at 09:49 by -=SPEC=- -
Posted 2016-01-14 at 09:56 by sweedensniiperr -
Posted 2016-01-14 at 10:38 by Arc_Shielder -
Posted 2016-01-14 at 14:41 by Ratface -
It's ok that this gun didn't really gain popular use in the US Army until November/December of 1944, it is still cool
Posted 2016-01-14 at 18:49 by piratepengu -
Posted 2016-01-14 at 22:19 by LiamNL -
Nice job!
Posted 2016-01-15 at 19:29 by Roughbeak -
Posted 2016-01-19 at 11:26 by Bermbom.PZDF