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03 Mar 2024, 00:00:00 (PRT)
PR Changelogs The changelogs for recently released Project Reality versions

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Old 2023-04-04, 15:16   #21
Filódapucha
Default Re: PR:BF2 v1.7.4.0 Changelog

please fix new Russian atack helicopters without minimap hud

please fix Archsberg map midround crashing without crashreport mesage on win11 after last update.
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Old 2023-04-08, 17:50   #22
KianaKaslana
Default Re: PR:BF2 v1.7.4.0 Changelog

Please add the "M16/M4 With Bayonet" hud icon for US Armed Forces.
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Old 2023-04-09, 09:14   #23
xpugur
Default Re: PR:BF2 v1.7.4.0 Changelog

why remove new last 50 ticket siren?
why remove moon map?
WHYYYYYYYYYYYY
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Old 2023-04-09, 10:42   #24
InfantryGamer42
Default Re: PR:BF2 v1.7.4.0 Changelog

Quote:
Originally Posted by xpugur View Post
why remove new last 50 ticket siren?
why remove moon map?
WHYYYYYYYYYYYY
1st april feature only
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Old 2023-04-25, 15:20   #25
Dubai
Default Re: PR:BF2 v1.7.4.0 Changelog

Why did devs decided to expand dod area to ALL hills in this Map of Muttrah city? With this update, u can't hide from enemy aavp when u walking alone the road off the hills. U can't ambush enemy cas with terrain cover. U can't make some awesome tactical plan anymore. Reverse this feature to last update pls, this is not fun, for both side.
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Old 2023-04-25, 21:04   #26
InfantryGamer42
Default Re: PR:BF2 v1.7.4.0 Changelog

Quote:
Originally Posted by Dubai View Post
Why did devs decided to expand dod area to ALL hills in this Map of Muttrah city? With this update, u can't hide from enemy aavp when u walking alone the road off the hills. U can't ambush enemy cas with terrain cover. U can't make some awesome tactical plan anymore. Reverse this feature to last update pls, this is not fun, for both side.
This was argued in Muttrah map thread. Pretty much everybody agreed that it is needed, as MEC is pretty much unmovable from mountaines.

PS If you have feedback or suggestion, post inside dedicated thread (or if thread does not exist, create new one). Dedicated thread for Muttrah exist and you can find it inside Map feedback section.
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Old 2023-05-30, 11:12   #27
Catmouse
Default Re: PR:BF2 v1.7.4.0 Changelog

Quote:
Originally Posted by Elsidir View Post
Road to damascus is verry nice. I like shrubs ,,forests'' around the map, infantry can hide and move around relatively safely AND vehicles can go through so this space is potential for interesting gameplay/ ambushes. Visually is more sophisticated and shows progress of map designers in PR, you can see feedback being implemented, mainly :infantry accommodation on bigger maps.
I agree. The map is both stunning and good in terms of gameplay for infantry.
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Old 2023-06-18, 11:56   #28
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: PR:BF2 v1.7.4.0 Changelog

PR:BF2 v1.7.4.3 Changelog (2023/06/18)
-----------------------


GENERAL:
  • Updated time for kit to drop after dying from 4 to 10 seconds.
  • Fixed suppression effect duration depending on FPS. Now plays for same length for everyone.
  • Fixed soldier not turning smoothly. (Thanks to Ekiso from FH2!)

SHADERS:
  • Updated vegetation and static meshes lighting to be calculated in world-space.
  • Fixed tracers not drawing correctly.
  • Fixed point light interaction with transparent meshes.

COOP:
  • Nuijijamaa:
    • Improved Co-op Support
    • Added Coop layers

  • Operation Thunder:
    • Fixed Co-op STD

  • Sbeneh Outskirts:
    • Improved Co-op Support
    • Added Coop Layers

  • Yamlia:
    • Added Co-op Support

  • Zakho:
    • Improved Co-op Support
    • Added Co-op standard and large layers

MENU:
  • Fixed medic healing bar reaching 100% too early.

Vehicles:
  • Added German Fennek 1A1 MG3 and Fennek 1A1 GMW.
  • Updated ground effects to trigger for far away vehicles.
  • Fixed helicopters with 2 crates rearming instantly.
  • Fixed BMP-3 turret pointing wrong direction on last LOD.

Levels:
  • Ascheberg:
    • Updated lighting.
    • Updated forests with new trees and bushes.
    • Added some trenches.
    • Improved memory usage.
    • Lowered amount of tickets on all layers.
    • AAS: Increased spawn delay of heavy assets.
    • AAS64: Replaced one Fuchs with Fennek 1A1 MG3.

  • Assault on Grozny:
    • AAS32: Made central flags neutral from start.

  • Bamyan:
    • INS64: Fixed using wrong factions.

  • Falklands:
    • AAS16/32: Fixed crash related to bayonets.

  • Goose Green:
    • AAS16: Fixed crash related to bayonets.

  • Iron Ridge:
    • AAS128: Added Russia vs Militia.

  • Korbach Offensive:
    • Lowered amount of tickets on all layers.
    • AAS64:
      • Added old linear bleed system.
      • Removed all russians vehicles and one rally from town flag.
      • Removed 1 tank on russian side.
      • Reduced town flag radius and moved it east of the river.

  • Lashkar Valley:
    • INS32: Fixed using wrong factions.
    • INS64: Replaced Pumas with Fennek 1A1 MG and GMW.

  • Operation Marlin:
    • Improved terrain on map edges to be less likely to fall off the map.

  • Road to Damascus:
    • Improved lighting.
    • Fixed AAS not having ticket bleed when all flags capped.

  • Shipment:
    • Improved lighting.

  • Zakho:
    • Fixed several floating objects.
    • Improved lighting.
    • INS32: Added US Army vs Syrian Rebels.
    • INS64: Replaced factions with Syrian Rebels vs Insurgents.
    • AAS32: Added MEC vs FSA.
    • AAS64:
      • Replaced one Chinook with NH90.
      • Removed one MEC logi truck

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2023-06-18, 12:10   #29
VTRaptor
Default Re: PR:BF2 v1.7.4.0 Changelog

"Updated time for kit to drop after dying from 4 to 10 seconds."

Why?
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Old 2023-06-18, 12:23   #30
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: PR:BF2 v1.7.4.0 Changelog

Quote:
Originally Posted by VTRaptor View Post
"Updated time for kit to drop after dying from 4 to 10 seconds."

Why?
We liked it when it was implemented before, but had to revert cause it created issues when reviving before kit dropped. That issue is now solved thanks to same code that picks up your kit after dragging you away, so we are bringing it back.

Mineral: TIL that Wire-guided missiles actually use wire
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