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PR:WWII General Discussion General discussion of the Project Reality WWII modification.

 
 
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Old 2023-05-22, 12:14   #1
Mdx00
Lightbulb WW2 Binoculars

Actual Binoculars used by WW2 German and US are using Russian reticle, I think that is a good idea to give them the right reticles.

German Zeiss reticle:



American M3 reticle (Good also for Vietnam):
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Last edited by Mdx00; 2023-05-22 at 14:03..
Old 2023-05-24, 06:44   #2
[R-DEV]​ALADE3N
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Default Re: WW2 Binoculars

Quote:
Originally Posted by Mdx00 View Post
Actual Binoculars used by WW2 German and US are using Russian reticle, I think that is a good idea to give them the right reticles.

German Zeiss reticle:



American M3 reticle (Good also for Vietnam):
Isn't this the russian binoculars for ww2?
https://thumbs.worthpoint.com/zoom/i...c10193834c.jpg

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Old 2023-05-27, 08:01   #3
Mdx00
Default Re: WW2 Binoculars

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Originally Posted by ALADE3N View Post
Isn't this the russian binoculars for ww2?
https://thumbs.worthpoint.com/zoom/i...c10193834c.jpg
Can't see the image but anyway, Russian WW2 Binoculars had this reticle:

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Old 2023-06-01, 16:02   #4
[R-DEV]Mats391
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Default Re: WW2 Binoculars

Right now we have no special binoculars for WW2 and just use same model as the modern one. The modern textures is a generic binocular texture and not specifically based on any real model. It also has one important gameplay consideration: Crosshair in center of screen. In the past we had texture similar to the last posted Russian reference and that allowed you to line up your shots using binoculars to turn any rifle into a sniper rifle.
If we were to implement more authentic binocular textures, we should keep this aspect in mind.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2023-06-03, 15:31   #5
robert357

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Default Re: WW2 Binoculars

What about moving reticle slightly down/up to avoid this problem?
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Old 2023-06-05, 12:06   #6
Mdx00
Default Re: WW2 Binoculars

Quote:
Originally Posted by Mats391 View Post
Right now we have no special binoculars for WW2 and just use same model as the modern one. The modern textures is a generic binocular texture and not specifically based on any real model. It also has one important gameplay consideration: Crosshair in center of screen. In the past we had texture similar to the last posted Russian reference and that allowed you to line up your shots using binoculars to turn any rifle into a sniper rifle.
If we were to implement more authentic binocular textures, we should keep this aspect in mind.
anyway WW2 US and German Binoculars had no cross or reference in the middle.
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Old 2023-06-05, 12:20   #7
[R-DEV]Mats391
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Default Re: WW2 Binoculars

Quote:
Originally Posted by robert357 View Post
What about moving reticle slightly down/up to avoid this problem?
Yes that would solve it. This would also be a nice community task for anyone interested. You can find the existing texture in objects_weapons_client.zip\weapons\Handheld\binocu lar\textures
A more complex task would be to then get proper binocular model

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2023-06-06, 07:47   #8
Mdx00
Default Re: WW2 Binoculars

Quote:
Originally Posted by Mats391 View Post
Yes that would solve it. This would also be a nice community task for anyone interested. You can find the existing texture in objects_weapons_client.zip\weapons\Handheld\binocu lar\textures
A more complex task would be to then get proper binocular model
rgr that, i'll find out.

Starting with the reticle is already something, then we can try to make the model.
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Old 2023-06-06, 20:23   #9
robert357

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Default Re: WW2 Binoculars

Correct reticle that is usable would be nice (and needed) addition to gameplay even without proper 3D models for binos.
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Old 2023-06-07, 06:24   #10
[R-DEV]Mats391
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Default Re: WW2 Binoculars

If you are interested in making it functional, I can write a short tutorial on how to achieve that

Mineral: TIL that Wire-guided missiles actually use wire
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binoculars, german, reticle, usarmy, ww2

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