|
PR Changelogs The changelogs for recently released Project Reality versions |
![]() |
|
Thread Tools | Display Modes |
|
![]() |
#1 |
PR:BF2 Lead Developer
![]() ![]() |
![]() ![]() The final update of 2022 brings you some new toys to play with as well as two seasonal maps to enjoy the winter season. Learn more details on this release here in our highlight. PR:BF2 v1.7.3.2 Changelog (2023/01/03) ----------------------- SHADERS:
MENU:
STATICS:
Levels:
PR:BF2 v1.7.3.1 Changelog (2022/12/29) ----------------------- SHADERS:
STATICS:
WEAPONS:
VEHICLES:
Levels:
PR:BF2 v1.7.3.0 Changelog (2022/12/26) ----------------------- General:
COOP:
STATICS:
Menu:
Vehicles:
Weapons:
Levels:
Support Project Reality! The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members. For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield! - The Project Reality Team |
![]() Mineral: TIL that Wire-guided missiles actually use wire
|
|
![]() |
Last edited by Mats391; 2023-01-03 at 14:32..
|
![]() |
#2 |
![]() Join Date: Jun 2013
Posts: 452
![]() |
![]()
Nice work again!!
|
|
|
![]() |
![]() |
#3 |
PR:BF2 QA Tester
Join Date: Oct 2010
Posts: 78
![]()
Location: Köln [Cologne (english)]
|
![]()
Thank you so much!
|
![]() |
|
![]() |
![]() |
#4 |
Support Technician
![]() Join Date: Apr 2008
Posts: 1,275
![]()
Location: Helsinki
|
![]() |
![]() |
![]() |
#5 | |
Join Date: Jan 2012
Posts: 1,071
![]()
Location: Aracaju, Sergipe
|
![]() Quote:
That will make things harder for insurgents, since destroying a bridge can help a lot by limiting the ways that BLUFOR can approach a cache. | |
![]() |
![]() |
#7 | |||
![]() Join Date: Feb 2017
Posts: 58
![]() |
![]()
Lovely. Very nice changes in general. Especially z-figthing, increased grenadier smoke duration, Ulyanovsk DOD and bug fixes.
Quote:
Quote:
Quote:
| |||
![]() |
||||
![]() |
![]() |
#8 |
PR:BF2 Developer
|
![]() |
you can turn off signatures in options
|
|
![]() |
![]() |
#9 |
Join Date: Jun 2020
Posts: 113
![]() |
![]()
Overall a nice update.
The only gripe I have for now is that it sucks that concrete bridges can't be destroyed anymore, this was so fun (and useful for the Opfor) on Basra and Karbala, also on Grozny... I don't see the reasoning behind this change at all. Even from the "realism" standpoint a concrete bridge should definitely be destroyed by a garry, and as far as the gameplay goes, it wasn't OP or anything to destroy bridges with "mine IEDs", just a cool feature that most other games don't have... |
![]() |
![]() |
#10 |
![]() Join Date: Oct 2016
Posts: 365
![]() |
![]()
The Z-fighting fix is amazing, fixed so many flickering textures
|
![]() ![]() ![]() ![]() HITREG CARRY |
|
![]() |