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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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#1 |
PR:BF2 Contributor
Join Date: Nov 2017
Posts: 50
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Location: Misiones
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![]() ![]() The Great War This is a project I've wanted to do for several years, but I've never been able to make much progress to show. However, after a bit of planning and creating a few WIP assets and asking for help, I think it's time to give the green light to see what happens. This is a project that aims to add two factions and two maps The German Empire French Third Republic With 2km and 4km maps based on The Taking of Courcelles during WW1 The maps will use real trench maps and systems to ensure maximum historical accuracy while still tweaking for good gameplay The Taking Of Courcelles (4KM) ![]() And a 2km map depicting a Skirmish east of Mortemer ![]() Bear in mind these are still concept images and the actual mapping work is very early In regards to factions: German Army design document: https://docs.google.com/spreadsheets...it?usp=sharing French Army design document: https://docs.google.com/spreadsheets...it?usp=sharing ![]() ![]() ![]() ![]() Courtesy of the very talented 3D modeller RedRogueXIII The rest of our assets are very WIP yet so we will show them soon. We are a very small development team so any kind of help would be great, check each faction design document to get an idea of where to start You can also contact me on Discord (multi2003) Thanks for your attention and I hope we can get some momentum going with this project Edit: The images were deleted because I used Discord as a image hosting service lol, I'll reupload them when I have the time |
![]() "Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas." |
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Last edited by Multi; 2024-05-27 at 23:55..
Reason: Image issues
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#2 |
PR:BF2 Contributor
Join Date: Nov 2017
Posts: 50
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Location: Misiones
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![]() ![]() ![]() Current Progress on Lebel 1886 rifle and the French Latil WW1 truck |
![]() "Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas." |
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#3 |
PR:BF2 Contributor
Join Date: Nov 2020
Posts: 68
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Great models so far, the WIP ones seem to be in an alright place (although I would recommend working on only one model at a time) and the completed ones look phenomenal
I did a skim over the design document though and I would really caution against including the RSC and Mondragon self loading rifles as neither saw significant service (the RSC was only a thing in the last year of the war and barely at that while the Mondragon never left trials) instead, I'd replace them with the Chauchat for the French and the Madsen for the Germans since those were the proper LMGs they were issued with But as always remember that the most important and most difficult part of a custom faction is making the maps Good luck on your progress! (feel free to ask R-CONs and R-DEVs for help and advice) |
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#4 |
Join Date: Jun 2023
Posts: 114
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Question. Why focus on the french as the blufor faction? Americans would be a more popular option. British a close second. Not criticizing just curious.
Also. I'm in love with the idea of giving auto rifleman semi-auto rifles. But how would that work for any maps taking place, prior to when the self-loading rifles were invented/put into service? P.S. Flamethrower for Rifleman AP? I love it! |
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#5 | |
PR:BF2 Contributor
Join Date: Nov 2017
Posts: 50
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Location: Misiones
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![]() Quote:
In regards to the RSC, we plan on only making the last year of the war, because it's the only time period we can add logistic vehicles like motorized trucks while still making sense historically speaking, that's why the RSC is in the design document since both maps take place in 1918 Even though the chauchat and the Madsen were the main LMG's in the war, We think that adding those weapons to the auto-rifleman kits can cause too much firepower difference with the other classes, that are mainly composed of bolt action rifles, we think that adding semi-auto weapons for the auto-rifleman is the best option for balance, and keeping the actual machine guns to the machine-gunner class which is a lot more limited Also, thank you a lot for the comment and feedback ![]() | |
![]() "Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas." |
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#6 | |
PR:BF2 Contributor
Join Date: Nov 2017
Posts: 50
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Location: Misiones
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![]() Quote:
Same thing with the self-loading rifles, we want to work on the very last years of the war because choosing an older battle would also require switching from motorized vehicles to horses for it to make sense, which is very tricky to implement without being silly lol By using the French as our first BLUFOR faction, we can focus more on the infantry gameplay before thinking about the very complicated implementation and balancing of tanks (We know the french also fought with tanks, but they were very limited compared to the americans and the british) | |
![]() "Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas." |
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#8 |
Join Date: Jun 2023
Posts: 114
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@Multi
I understand. Your logic makes perfect sense once explained. But a few recommendations. 1. You gotta bump up the number of machine gunner kits in PR:WW1. I believe it's currently 2 in base PR? You gotta double that to atleast 4. So we dont have a repeat of HAT and Combat Engy kits being wasted like in vanilla PR. 2. The Auto-Rifleman kit feels too restrained. Your backing yourself into a corner by limiting said kit to only use semi automatic rifles. It be better if the class be rechristened as some sort of 'Assault' or 'Trench Raider' kit. So you can give it more weapons outside the scope of just self loading rifles. Like shotguns, submachine guns, pistol caliber carbines/stocked pistols, etc. 3. If you ever do early ww1 maps. Then you would have no man portable machine guns right? No self loading rifles either? That would be very interesting. To have only bolt-actions vs bolt-actions. No, you're not the only one. I'm a WW1 fiend. I love ww1, but there has never been a satisfactory ww1 experience for me since bf1918 mod for 1942. Bf1 was just bf4 larping as a ww1 game. And the ww1 series of games verdun, tannenburg, isonzo aint it either. I've always wanted game to capture the feel of ww1 in a multiplayer fps. I have high hopes for PR:WW1. |
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#9 | |
PR:BF2 Contributor
Join Date: Nov 2020
Posts: 68
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Fun fact, why the automatic rifleman is called automatic rifleman instead of like light machine gunner or something is because early ww1 era light machineguns like the chauchat and the BAR (at least in American terminology) were called "automatic rifles" (apologies if I'm coming off a bit too direct, I just want to make sure you aren't investing time on making assets that could denied for historical inaccuracy) | |
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#10 | |
PR:BF2 Contributor
Join Date: Nov 2017
Posts: 50
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Location: Misiones
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![]() "Supimos dar la vida por nuestras Malvinas, y sabremos dar muerte a quien pretenda arrebatarlas." |
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ww1 |
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