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Posts Made By:
Chuc
Forum:
PR:WWII General Discussion
2014-02-16, 10:53
Replies:
1,323
Ask the (WW2-DEVS) a question ?
Views:
384,419
Posted By
Chuc
Re: Ask the (N-DEVS) a question ?
Animations looking good :) I'd pay more attention to the standards set by Project Reality with regard to reload speed, deploy time, aiming-delay and camera-shake to make it look consistent but it's a...
Forum:
Project Reality News
2013-09-29, 14:52
Replies:
620
Update:
Project Reality 2 Game Announced!
Views:
411,384
Posted By
Chuc
Re: Project Reality 2 Game Announced!
With a new engine as well there's a whole wealth of ways the team can expand and tweak with the medic and casualty system too.
Forum:
PR:BF2 Community Modding
2013-09-24, 05:25
Replies:
119
Kodiak's Art Dump
Views:
40,265
Posted By
Chuc
Re: scar light mk16
Damn impressive! Is it tied to anything else or is it just a highly detailed character study?
Forum:
PR:BF2 Tales from the Front
2013-09-15, 23:38
Replies:
6
Hank Hill plays Project Reality
Views:
2,945
Posted By
Chuc
Re: Hank Hill plays Project Reality
Sure it's not the man Mike Judge himself? :p
Forum:
PR:BF2 Community Modding
2013-08-26, 16:20
Replies:
73
[WIP] RPG-7
Views:
15,906
Posted By
Chuc
Re: [WIP] RPG-7
Great work so far.
You're missing one small but absolutely crucial bit.
http://i.imgur.com/fHkxvEe.jpg
http://www.trapperindustries.com/rpg/rpg7%20rear%20sight.jpg
There's no notch in the...
Forum:
PR:BF2 General Discussion
2013-08-04, 01:58
Replies:
10
Weird and rather thin (ARF) arms?
Views:
4,980
Posted By
Chuc
Re: Weird and rather thin (ARF) arms?
Unfortunately we didn't actually MAKE those custom soldier models :p So.. they might not have been made with the best of artistic eyes.
Forum:
PR:BF2 General Discussion
2013-08-04, 00:57
Replies:
2,889
Ask the [Dev]s a (?)
Views:
547,776
Posted By
Chuc
Re: Ask the [Dev]s a (?)
The MEC use the 7.62x51mm round as their standard ammunition, so naturally it would make sense to carry this over to their machine guns as well, regardless of whether it's in an AR or a GPMG role....
Forum:
PR:BF2 General Discussion
2013-08-02, 09:49
Replies:
2,889
Ask the [Dev]s a (?)
Views:
547,776
Posted By
Chuc
Re: Ask the [Dev]s a (?)
IDF pilots are adept in the ways of Krav Maga and can kill just by their fists.
And by that I mean they have unarmed melee instead :p
Forum:
PR Highlights
2013-08-01, 14:33
Replies:
126
[Map]
PR:BF2 v1.0 Map Gallery
Views:
51,629
Posted By
Chuc
Re: PR:BF2 v1.0 Map Gallery
Boom boom boom boom boom boom
Forum:
PR Highlights
2013-08-01, 14:17
Replies:
126
[Map]
PR:BF2 v1.0 Map Gallery
Views:
51,629
Posted By
Chuc
Re: PR:BF2 v1.0 Map Gallery
1 area attack, 30 rounds of artillery, all fired in batteries of 6 (I think?)
Forum:
PR:BF2 General Discussion
2013-07-29, 04:38
Replies:
2,889
Ask the [Dev]s a (?)
Views:
547,776
Posted By
Chuc
Re: Ask the [Dev]s a (?)
The gas mask has been switched to another kit, end of story.
Forum:
PR:BF2 General Discussion
2013-07-25, 00:25
Replies:
2,889
Ask the [Dev]s a (?)
Views:
547,776
Posted By
Chuc
Re: Ask the [Dev]s a (?)
Rhino - King of the Beasts
Forum:
PR:BF2 Community Modding
2013-07-23, 11:32
Replies:
73
[WIP] RPG-7
Views:
15,906
Posted By
Chuc
Re: [WIP] RPG-7
Maybe yes maybe no, but just making sure.
Forum:
PR:BF2 Community Modding
2013-07-23, 03:44
Replies:
73
[WIP] RPG-7
Views:
15,906
Posted By
Chuc
Re: [WIP] RPG-7
Those sights better be the best damn sights I've seen on any model! :p Adjustable and all.
Forum:
PR:BF2 Community Modding
2013-07-17, 15:09
Replies:
57
Tracer bug
Views:
13,358
Posted By
Chuc
Re: Tracer bug
Wow....
Forum:
PR:BF2 General Discussion
2013-07-15, 12:32
Replies:
2,889
Ask the [Dev]s a (?)
Views:
547,776
Posted By
Chuc
Re: Ask the [Dev]s a (?)
The model is in its final stages of development, there's still a ways to go but it's coming along nicely.
Forum:
PR:BF2 Tales from the Front
2013-07-08, 22:54
Replies:
30
[VIDEO] My Beta Experience
Views:
6,895
Posted By
Chuc
Re: [VIDEO] My Beta Experience
Nicely cut together :)
Forum:
PR:BF2 Bugs
2013-07-07, 04:53
Replies:
3
v1.0 Open Beta
[Extremely Minor Bug] Spelling of British
Views:
3,289
Posted By
Chuc
Re: [Extremely Minor Bug] Spelling of British
It's been fixed, thanks for spotting that little booboo.
Forum:
PR:BF2 General Discussion
2013-07-06, 09:41
Replies:
10
New voices for INS on Ramiel?
Views:
3,683
Posted By
Chuc
Re: New voices for INS on Ramiel?
The man is serious
Forum:
PR Highlights
2013-07-06, 03:13
Replies:
122
[Weapon]
1.0 - Weapon Feature (Not 56k friendly)
Views:
64,300
Posted By
Chuc
Re: 1.0 - Weapon Feature (Not 56k friendly)
It's odd, but that's just how the rocket's coded :p
For ranges 0-100m, use the "1" mark; 150m - the '1,5' mark; and 200m use the '2' mark.
Forum:
PR:BF2 General Discussion
2013-07-03, 12:15
Replies:
83
What do you love about 1.0?
Views:
18,912
Posted By
Chuc
Re: What do you love about 1.0?
The QBU88 in game has a variable zoom state where the undeployed mode has it set to 3x (or thereabouts) while the deployed mode has the zoom set to max at around 10x.
Forum:
PR:BF2 Bugs
2013-07-01, 03:39
Replies:
3
Specialist C4
Views:
1,924
Posted By
Chuc
Re: Specialist C4
This delay is intended and is on all explosives to slow down gameplay.
Forum:
Project Reality News
2013-06-30, 04:23
Replies:
1,060
Release:
Project Reality: BF2 v1.0 Open BETA Released!
Views:
284,682
Posted By
Chuc
Re: Project Reality: BF2 v1.0 Open BETA Released!
It's being worked on I can assure you.
Forum:
PR:BF2 Bugs
2013-06-30, 03:46
Replies:
2
v1.0 Open Beta
Combat Engineer's command detonate C4 is not command detonated
Views:
2,058
Posted By
Chuc
Re: Combat Engineer's command detonate C4 is not command detonated
Thanks for the report, we must've forgotten to update the selection icon. It's intended to be a timed explosive.
Forum:
PR Highlights
2013-06-30, 01:35
Replies:
122
[Weapon]
1.0 - Weapon Feature (Not 56k friendly)
Views:
64,300
Posted By
Chuc
Re: 1.0 - Weapon Feature (Not 56k friendly)
Unfortunately it's just part of the reload animation.
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