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Search: Posts Made By: Chuc
Forum: PR:WWII General Discussion 2014-02-16, 10:53
Replies: 1,323
Views: 384,419
Posted By Chuc
Re: Ask the (N-DEVS) a question ?

Animations looking good :) I'd pay more attention to the standards set by Project Reality with regard to reload speed, deploy time, aiming-delay and camera-shake to make it look consistent but it's a...
Forum: Project Reality News 2013-09-29, 14:52
Replies: 620
Views: 411,384
Posted By Chuc
Re: Project Reality 2 Game Announced!

With a new engine as well there's a whole wealth of ways the team can expand and tweak with the medic and casualty system too.
Forum: PR:BF2 Community Modding 2013-09-24, 05:25
Replies: 119
Views: 40,265
Posted By Chuc
Re: scar light mk16

Damn impressive! Is it tied to anything else or is it just a highly detailed character study?
Forum: PR:BF2 Tales from the Front 2013-09-15, 23:38
Replies: 6
Views: 2,945
Posted By Chuc
Re: Hank Hill plays Project Reality

Sure it's not the man Mike Judge himself? :p
Forum: PR:BF2 Community Modding 2013-08-26, 16:20
Replies: 73
Views: 15,906
Posted By Chuc
Re: [WIP] RPG-7

Great work so far.

You're missing one small but absolutely crucial bit.

http://i.imgur.com/fHkxvEe.jpg

http://www.trapperindustries.com/rpg/rpg7%20rear%20sight.jpg

There's no notch in the...
Forum: PR:BF2 General Discussion 2013-08-04, 01:58
Replies: 10
Views: 4,980
Posted By Chuc
Re: Weird and rather thin (ARF) arms?

Unfortunately we didn't actually MAKE those custom soldier models :p So.. they might not have been made with the best of artistic eyes.
Forum: PR:BF2 General Discussion 2013-08-04, 00:57
Replies: 2,889
Views: 547,776
Posted By Chuc
Re: Ask the [Dev]s a (?)

The MEC use the 7.62x51mm round as their standard ammunition, so naturally it would make sense to carry this over to their machine guns as well, regardless of whether it's in an AR or a GPMG role....
Forum: PR:BF2 General Discussion 2013-08-02, 09:49
Replies: 2,889
Views: 547,776
Posted By Chuc
Re: Ask the [Dev]s a (?)

IDF pilots are adept in the ways of Krav Maga and can kill just by their fists.

And by that I mean they have unarmed melee instead :p
Forum: PR Highlights 2013-08-01, 14:33
Replies: 126
Views: 51,629
Posted By Chuc
Re: PR:BF2 v1.0 Map Gallery

Boom boom boom boom boom boom
Forum: PR Highlights 2013-08-01, 14:17
Replies: 126
Views: 51,629
Posted By Chuc
Re: PR:BF2 v1.0 Map Gallery

1 area attack, 30 rounds of artillery, all fired in batteries of 6 (I think?)
Forum: PR:BF2 General Discussion 2013-07-29, 04:38
Replies: 2,889
Views: 547,776
Posted By Chuc
Re: Ask the [Dev]s a (?)

The gas mask has been switched to another kit, end of story.
Forum: PR:BF2 General Discussion 2013-07-25, 00:25
Replies: 2,889
Views: 547,776
Posted By Chuc
Re: Ask the [Dev]s a (?)

Rhino - King of the Beasts
Forum: PR:BF2 Community Modding 2013-07-23, 11:32
Replies: 73
Views: 15,906
Posted By Chuc
Re: [WIP] RPG-7

Maybe yes maybe no, but just making sure.
Forum: PR:BF2 Community Modding 2013-07-23, 03:44
Replies: 73
Views: 15,906
Posted By Chuc
Re: [WIP] RPG-7

Those sights better be the best damn sights I've seen on any model! :p Adjustable and all.
Forum: PR:BF2 Community Modding 2013-07-17, 15:09
Replies: 57
Views: 13,358
Posted By Chuc
Re: Tracer bug

Wow....
Forum: PR:BF2 General Discussion 2013-07-15, 12:32
Replies: 2,889
Views: 547,776
Posted By Chuc
Re: Ask the [Dev]s a (?)

The model is in its final stages of development, there's still a ways to go but it's coming along nicely.
Forum: PR:BF2 Tales from the Front 2013-07-08, 22:54
Replies: 30
Views: 6,895
Posted By Chuc
Re: [VIDEO] My Beta Experience

Nicely cut together :)
Forum: PR:BF2 Bugs 2013-07-07, 04:53
Replies: 3
Views: 3,289
Posted By Chuc
Re: [Extremely Minor Bug] Spelling of British

It's been fixed, thanks for spotting that little booboo.
Forum: PR:BF2 General Discussion 2013-07-06, 09:41
Replies: 10
Views: 3,683
Posted By Chuc
Forum: PR Highlights 2013-07-06, 03:13
Replies: 122
Views: 64,300
Posted By Chuc
Re: 1.0 - Weapon Feature (Not 56k friendly)

It's odd, but that's just how the rocket's coded :p
For ranges 0-100m, use the "1" mark; 150m - the '1,5' mark; and 200m use the '2' mark.
Forum: PR:BF2 General Discussion 2013-07-03, 12:15
Replies: 83
Views: 18,912
Posted By Chuc
Re: What do you love about 1.0?

The QBU88 in game has a variable zoom state where the undeployed mode has it set to 3x (or thereabouts) while the deployed mode has the zoom set to max at around 10x.
Forum: PR:BF2 Bugs 2013-07-01, 03:39
Replies: 3
Views: 1,924
Posted By Chuc
Re: Specialist C4

This delay is intended and is on all explosives to slow down gameplay.
Forum: Project Reality News 2013-06-30, 04:23
Replies: 1,060
Views: 284,682
Posted By Chuc
Re: Project Reality: BF2 v1.0 Open BETA Released!

It's being worked on I can assure you.
Forum: PR:BF2 Bugs 2013-06-30, 03:46
Replies: 2
Views: 2,058
Posted By Chuc
Re: Combat Engineer's command detonate C4 is not command detonated

Thanks for the report, we must've forgotten to update the selection icon. It's intended to be a timed explosive.
Forum: PR Highlights 2013-06-30, 01:35
Replies: 122
Views: 64,300
Posted By Chuc
Re: 1.0 - Weapon Feature (Not 56k friendly)

Unfortunately it's just part of the reload animation.
Showing results 1 to 25 of 500

 

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