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24 Jun 2024, 00:00:00 (PRT)

Rating: 6 votes, 3.67 average.
Devils Tower: a future Canadian map
Posted in: Mapping
Posted 2009-02-16 at 19:35 by PARAMEDIC.CA

Devils Tower is a map that I have been working on for almost a year. Its another Afghanistan Map made for the yet to be released Canadian Faction. I have pleasure of collaborating with [B][COLOR=Blue][R-DEV] Katarn[/COLOR][/B] who generated the heightmaps, [B][COLOR=Blue][R-DEV] Duckhunt[/COLOR][/B] and [B][COLOR=Navy][R-DEV] Fuzzhead[/COLOR][/B] as advisers, and [B]spacemanc [/B]as my colour and detail maps advisor.

This maps terrain will be a pleasurable mix of variable elevations, huge travel distances (over 30km of roads), and long view distances (2500m). The assets at this point of production are irrelevant, however the map will feature AAS, Insurgency, and Skirmish game modes.


[LEFT][B][U]The Terrain: [/U][/B]
The terrain was selected using a actual Digital Elevation Model image and has been tweaked somewhat to "fit" the BF2 engine. In creating terrains of this size there are many considerations that need to inform the design process. Some of these considerations are send-user performance, aesthetic ROI's, game play effects, ect, ect.

the terrain contour shown in terragen, the colours are not the same in game:


[B][U]The View Distance[/U]:[/B] ([I]or as I call it, the field of influence or FOI[/I] 8-))
We have tweaked the FOI from 1000 to 4000 meters with variable results. To the most part the engine can handle an efficiently made map to about 3000 meters. Unfortunately, most of the BF2 objects, game play processes are not prepared to engage at these distances and some considerations and preparatory work will need to be done before we start seeing maps of this size in PR.

[B][U]Combat Environments[/U]:[/B]

[B][U]New Ideas, Tweaks, and Concepts[/U]:[/B]

[LIST][*][U]Bending the engine to stop bending:[/U] the PR team has found a way to inhibit morphing of the terrain by the BF2 engine. With few small tweaks the terrain will be near static with high resolution. So far the fixes have been proven to be effective and now we are looking at the efficacy and efficiency on game play and video card demand - stay tuned![/LIST] [IMG][/IMG]

Updated 2009-02-26 at 14:01 by PARAMEDIC.CA
Views: 59146 | Comments: 30

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Total Comments: 30
  1. Old Comment
    Scot's Avatar
    <3 Paramedic.
    Posted 2009-02-17 at 00:10 by Scot Scot is offline
  2. Old Comment
    Nice terrain ;) - did you use geocontrol for that?
    Posted 2009-02-17 at 01:13 by space space is offline
  3. Old Comment
    Michael_Denmark's Avatar
    Cool looking map!
    Posted 2009-02-17 at 13:46 by Michael_Denmark Michael_Denmark is offline
  4. Old Comment
    You win. Hands down Paramedic, you win.
    Posted 2009-02-18 at 01:00 by Colonelcool125 Colonelcool125 is offline
  5. Old Comment
    Wow, Pure win. Is this the second CF map Fuzzhead has hinted at?

    REally, this map is truly beyond pure win, AAS even looks possible with Taliban moving around quickly and taking control of roads, setting up ambushes, the whole lot.

    Posted 2009-02-18 at 01:55 by McBumLuv McBumLuv is offline
  6. Old Comment
    D|ehard's Avatar
    Really Nice. <3 that Height maps!
    Posted 2009-02-18 at 03:48 by D|ehard D|ehard is offline
  7. Old Comment
    O wow Can't wait to kill some Taliban on this map as a Canadian!
    Posted 2009-02-18 at 06:19 by ukie_militia ukie_militia is offline
  8. Old Comment
    rangedReCon's Avatar
    You make me a happy man. Thank you.
    Posted 2009-02-18 at 06:56 by rangedReCon rangedReCon is offline
  9. Old Comment
    Rudd's Avatar
    Lets get some LAVIIIs goin? (and don't forget to put them on Archer as well pweese)

    Being honest, Archer Redux is the best afghan map in PR, so good luck with this.
    Posted 2009-02-18 at 10:57 by Rudd Rudd is offline
  10. Old Comment
    Outlawz7's Avatar
    lol I love how only the people that noticed the blog can know about this
    Posted 2009-02-18 at 14:13 by Outlawz7 Outlawz7 is offline


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