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27 Jul 2024, 00:00:00 (PRT)
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Rating: 9 votes, 4.56 average.
New T72B - "Valera"
Posted in: Texturing
Posted 2016-04-28 at 18:16 by [R-DEV]MasterX


Hi guys,

First of all, I would like to announce that I'm officially part of the PR DEV team now! Really excited to keep working on new projects and help out the team.
So back to the actual blog, this new turret was issued to me for a brand new texture. However, we would still use the chassis of the vanilla T72 (less work) which still needed an update in texture aswell because of the ERA blocks on the T72B and to match the quality of the new turret.

It's not decided yet on which map the desert version will be used, but it is certain that you will see the woodland version on Assault on Grozny in the next update. I hope you like them!

Modeled by: 77SiCaRiO77 & [R-DEV]ddeo

T72b - Desert







T72b - Woodland







Thanks for watching and till the next time!

MasterX out.
Updated 2016-04-28 at 18:24 by [R-DEV]MasterX
Views: 98157 | Comments: 50


Comments
Total Comments: 50
  1. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by Gerfand View Comment
    Tell me that this is not going to destroy my already bad perfomace?
    We have developed a new method of saving textures which means we can get 4x the texture resolution, with only 2x the memory usage of the old format instead of 4x, and the real problem with memory usage isn't FPS, but exceeding the clients memory capacity which = CTD on load if you do so, and this method means you get detailed textures, with only a slight increase to memory
    Posted 2016-04-29 at 06:42 by Rhino Rhino is offline
  2. Old Comment
    zloyrash's Avatar
    its beautiful
    Posted 2016-04-29 at 07:08 by zloyrash zloyrash is offline
  3. Old Comment
    Love it!
    Also nice to hear to have a new, extra DEV!
    Posted 2016-04-29 at 08:55 by mries mries is offline
  4. Old Comment
    Awesomesauce!
    Posted 2016-04-29 at 14:22 by Colonelbruno Colonelbruno is offline
  5. Old Comment
    qs-racer's Avatar
    Very nice jobs.

    Also, for the memory capacity the main problem is the player with a 32bit OS that haven't enable more than 2 Gb.

    Maybe you can show a warning on the Pr Installer that link to the topic for people with detected 32bit OS.
    Posted 2016-04-29 at 17:13 by qs-racer qs-racer is offline
  6. Old Comment
    qs-racer's Avatar
    By the way, no 3rd seat gun ?
    Posted 2016-04-29 at 19:05 by qs-racer qs-racer is offline
  7. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by qs-racer View Comment
    Very nice jobs.

    Also, for the memory capacity the main problem is the player with a 32bit OS that haven't enable more than 2 Gb.

    Maybe you can show a warning on the Pr Installer that link to the topic for people with detected 32bit OS.
    It isn't a problem if players are on 32bit or 64bit systems, the BF2 engine is still a 32bit engine which means it can't use no more than 2/3gbm, no matter if the client is on a 64bit system and he has 16gb of ram even.
    Posted 2016-04-29 at 20:44 by Rhino Rhino is offline
  8. Old Comment
    Quote:
    Originally Posted by [R-DEV]Rhino View Comment
    We have developed a new method of saving textures which means we can get 4x the texture resolution, with only 2x the memory usage of the old format instead of 4x, and the real problem with memory usage isn't FPS, but exceeding the clients memory capacity which = CTD on load if you do so, and this method means you get detailed textures, with only a slight increase to memory
    saving spec map on normals?
    Posted 2016-04-29 at 23:12 by Rabbit Rabbit is offline
  9. Old Comment
    Does this thing fire ATGM or just regular cannon?
    Posted 2016-04-30 at 03:18 by Brozef Brozef is offline
  10. Old Comment
    camo's Avatar
    Quote:
    Originally Posted by qs-racer View Comment
    By the way, no 3rd seat gun ?
    The vehicles isn't 100% ready yet, but there will be a 3rd seat gun.
    Posted 2016-04-30 at 07:32 by camo camo is offline
 

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