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1.5 prone deviation....
Posted in: Coding
Posted 2009-09-05 at 04:02 by Jaymz

After [R-CON]nedlands1 suggested to the team that the new 1.5 prone deviation may use the same value modifier it does in BF2142, I downloaded 1.5 to test it out.

Turns out that's exactly what they've done and that's good news for us PR chaps......[B]very[/B] good news. To simplify it for everyone, many of you probably know that BF2 has always had a deviation penalty for jumping. In PR, we made it more severe than it is in vBF2 (obviously). In the new 1.5 patch, Dice made the same "jumping deviation" modifier apply when you go prone.

The bottom line is, you can expect prone diving to be much less effective in 0.87.

For the release following 0.87, I'll be looking into completely eradicating the prone dive tactic.....

[IMG]http://www.thewashingtonnote.com/kim%20jong%20il%20twn.jpg[/IMG]
Views: 37576 | Comments: 27

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Comments
Total Comments: 27
  1. Old Comment
    You make me wanna cry in happyness. No more prone diving. Yay!
    Posted 2009-09-05 at 14:57 by Ccharge Ccharge is offline
  2. Old Comment
    =Romagnolo='s Avatar
    Thats great !!! But, tell us, what about the standing position deviation, will it be reduced a bit, at least ?
    Posted 2009-09-05 at 15:56 by =Romagnolo= =Romagnolo= is offline
  3. Old Comment
    Prone Divers will be lonely.. So lonely.

    -REad
    Posted 2009-09-05 at 18:17 by ReadMenace ReadMenace is offline
  4. Old Comment
    J.Burton[EEF]'s Avatar
    fingers crossed this works, as I've been the recipient of many prone dives today, all of which were sucessful in killing me. Prone diving lives! (unfortunatly)
    Posted 2009-09-05 at 22:57 by J.Burton[EEF] J.Burton[EEF] is offline
  5. Old Comment
    Icenor's Avatar
    I'm somewhat confused. Was there no prone deviation in PR before the BF2 1.5 patch? And I'm hearing the BF2142 prone deviation is hard-coded into BF2, so how are you planning to make it deviate more or eradicate the problem?
    Posted 2009-09-06 at 01:59 by Icenor Icenor is offline
  6. Old Comment
    I will literally send you a box of cookies if you can pull this off.
    Posted 2009-09-06 at 03:34 by Colonelcool125 Colonelcool125 is offline
  7. Old Comment
    sakils2's Avatar
    I have a question. I played FH 2.2 today and I took a rifle with scope. For my suprise, there was weapon sway. The question is following: can we implement weapon sway in PR to all guns? Thank you.
    Posted 2009-09-06 at 04:12 by sakils2 sakils2 is offline
  8. Old Comment
    Its only graphical sway...no physical gun movement...how many times must we tell that...
    Posted 2009-09-06 at 08:17 by Arnoldio Arnoldio is offline
  9. Old Comment
    sakils2's Avatar
    Maybe I hear it for the first time...? I kinda felt that it was "real" sway.
    Posted 2009-09-06 at 13:56 by sakils2 sakils2 is offline
  10. Old Comment
    Will be happy to see prone diving gone, but will it also be possible to add a penalty to standing up as well. Of late I have been encountering people who are essentially exploiting the fact there is no penalty from that change, popping up from behind cover and instanly being able to fire an accurate shot. Even the slightest amount of latency means you are dead the moment you see them pop up from behind the cover if they are a good shot.
    Posted 2009-09-06 at 14:57 by saltspring saltspring is offline
 

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