project reality header
Go Back   Project Reality Forums > Developer Blogs > motherdear
19 May 2024, 00:00:00 (PRT)

Rate this Entry
WHAT!!! chinese beach assaults
Posted in: Modeling
Posted 2010-03-29 at 11:02 by motherdear

a long time ago before i even became an r-con i was working on a proposal of making the PLA Navy Marines.
my contribution to that at the time was inspired by this picture

it is not much to work from, but in cooperation with jonny and a few other guys i began working on getting it into a decent state.
this went pretty good and we got the base design settle.
at the time though i didn't have any uvw skills and so one of the other modellers did that for me.

jump half a year to a year into the future and i was ready to work on my texturing skills. i could already at the time see that the uvw wasn't really what i wanted, i couldn't bake AO onto it, it had huge black spots and was unoptimized as hell (not something i wanted to put into the mod) nevertheless i already had a base texture for it and decided to just work a bit more on it for the practice.
this is what i got (with horrible generated normal maps hehe)

due to comments on other forums and me wanting to increase my skill level, i decided to now make a high poly model of the boat

as you can see it has turned out pretty decent and i just finished making a new game model for it so that it is optimized for the game. now i need to uvw this baby and work on my texturing skills and hopefully, by the next patch that brings new vehicles into the game, this thing will be done and the chinese (or other factions) will not have to use those universal RIBS that dice made for all factions in bf2.

Updated 2010-04-05 at 09:19 by motherdear
Views: 13919 | Comments: 22

« Previous Entry  |  Main  |  Next Entry »

Total Comments: 22
  1. Old Comment
    Adriaan's Avatar
    Looking good! It will be nice finally having something else then those old RIBs to sail the seas
    Posted 2010-03-29 at 11:57 by Adriaan Adriaan is offline
  2. Old Comment
    Very nice! :D
    Posted 2010-03-29 at 12:00 by Arnoldio Arnoldio is offline
  3. Old Comment
    looking good, but the prop down the rudder seems very detailed, perhaps you could cut down some tri's there as it won't be seen that much

    less tri's = win
    Posted 2010-03-29 at 12:04 by Wakain Wakain is offline
  4. Old Comment
    Chuc's Avatar
    Storm the beaches!!!
    Posted 2010-03-29 at 12:06 by Chuc Chuc is offline
  5. Old Comment
    Dunno why but I always like going on the boats, maybe just feels safer than anything else.
    Posted 2010-03-29 at 12:11 by PLODDITHANLEY PLODDITHANLEY is offline
  6. Old Comment
    AfterDune's Avatar
    Wicked .
    Posted 2010-03-29 at 12:24 by AfterDune AfterDune is offline
  7. Old Comment
    motherdear's Avatar
    Originally Posted by Wakain View Comment
    looking good, but the prop down the rudder seems very detailed, perhaps you could cut down some tri's there as it won't be seen that much

    less tri's = win
    well this is high poly and has around 300k tris

    the low poly is much less detailed than this and is this model is only used for baking details with and getting a better AO.

    the real boat that is going ingame only has around 4k tris which is still a bit for a vehicle like this, but we are ramping up details on most models and the details resulting in a good bake should be worth it.
    Posted 2010-03-29 at 12:43 by motherdear motherdear is offline
  8. Old Comment
    Gore's Avatar
    Finally. Nice job
    Posted 2010-03-29 at 12:46 by Gore Gore is offline
  9. Old Comment
    503's Avatar
    the PLAN are back? Sweet.
    Posted 2010-03-29 at 17:13 by 503 503 is offline
  10. Old Comment
    Freedom's Avatar
    Nice work mate.
    Posted 2010-03-29 at 18:56 by Freedom Freedom is offline

All times are GMT. The time now is 01:09.