project reality header
Go Back   Project Reality Forums > Developer Blogs > Outlawz7
01 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links

Rate this Entry
Some map gameplay changes for v1.4
Posted in: Mapping
Posted 2016-07-31 at 12:31 by [R-DEV]Outlawz7

A lot of maps have been tweaked for v1.4 but I'd like to expose a few of my own making.

First, [B]Ramiel Insurgency[/B].
Mosques have been removed, ARF base's dome of death is bigger, some new cache locations, caches near ARF base have been removed and most importantly, caches at the west edge of map ("A" grid column) have been removed. ARF base mortar shields have been (re)added to both Insurgency and AAS layers as they didn't work properly before but do now.

[img]http://i.imgur.com/I3dfwgN.jpg[/img]

[B]Qwai River AAS Alt[/B]
Last flags now cause ticket bleed on all AAS layers.
This map didn't have an Alternative layer before, but will in v1.4 featuring the new combination of Canadians vs PLA. In contrast to Std the heavy assets are symmetrical (LAV-3 vs ZSL-92).

[img]http://i.imgur.com/vxZz9tO.jpg[/img]

[B]Pavlovsk Bay AAS Alt[/B]
AAS Alt layer now features a simple flag layout with USMC vs Militia. However the USMC are iron-sight only on this layer, similar to iron-sight Russians on Grozny. Militia get extra non-respawning assets at start.

[img]http://i.imgur.com/pFY7qMH.jpg[/img]

[B]Jabal al-Burj AAS Alt[/B]
This layer features a helicopter based USMC versus MTLB and Boragh based MEC. Reasoning that USMC will likely own the hills or perish, the city flags ensure a prolonged fight over the city itself before MEC is overrun.

[img]http://i.imgur.com/NEQDjpA.jpg[/img]
Views: 34316 | Comments: 11

« Previous Entry  |  Main  |  Next Entry »

Comments
Total Comments: 11
  1. Old Comment
    PLEASE Fix the the russian scopes they are too large
    Posted 2016-09-12 at 16:33 by mars-army47 mars-army47 is offline
 

All times are GMT. The time now is 05:07.