Posted in: Uncategorized
Posted 2009-08-28 at 05:48 by duckhunt
so youve read about the sidewalks. Thats a gameplay improvement.
Now to try to make things look a little prettier and reduce lag. Sounds crazy i know, but right now most of the enterables are the afghan compound kit basterdized together. So one house is made up of 20-50 odd peices, thats alot of wasted polys and lightmaps that are invisible to the player within the walls.
So im making some new structures. This should improve performance, well put it this way aint gettin no worse! Im starting with a few commercially/general shop style ones then moving onto houses i think.
More on the way.
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/shop222.jpg[/IMG]
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/iq3.jpg[/IMG]
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/shop22.jpg[/IMG]
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/iraq1.jpg[/IMG]
Now to try to make things look a little prettier and reduce lag. Sounds crazy i know, but right now most of the enterables are the afghan compound kit basterdized together. So one house is made up of 20-50 odd peices, thats alot of wasted polys and lightmaps that are invisible to the player within the walls.
So im making some new structures. This should improve performance, well put it this way aint gettin no worse! Im starting with a few commercially/general shop style ones then moving onto houses i think.
More on the way.
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/shop222.jpg[/IMG]
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/iq3.jpg[/IMG]
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/shop22.jpg[/IMG]
[IMG]http://i58.photobucket.com/albums/g270/duckhunt101/iraq1.jpg[/IMG]
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Posted 2009-09-02 at 00:39 by ryan d ale -
props (Y)
Posted 2009-09-05 at 11:15 by themartini