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New Kit, Vehicle, Weapons Minimap Icons by CAS_ual_TY
Posted in: Graphics
Posted 2023-09-09 at 05:42 by Arab

As part of the v1.7.5 update is the new 32x32 icons by CAS_ual_TY.

Created in 2017, these icons significantly improve on our existing minimap and menu icons which were created with vanilla BF2's 16x16 art style in mind.

All Air, Land, Sea, Stationaries and Kit (Including squad) icons has been revamped and changed with a 32x32 canvas size in mind - resulting in a higher resolution and optimized spacing on the map - which makes differentiating between vehicles easier.

Creator: CAS_ual_TY
Implemented with edits and additions by: [R-DEV]Arab

From https://www.realitymod.com/forum/sho....php?t=145852:
Quote:
Main Changes:
  • 3 different shitbox icons: Shitboxes now have their own icon type. Its easy to tell the difference from "real" APCs now. Shitboxes with gunner exposed also have their own icon.
  • 3 different APC icons: Depending in strength/armor of the APC. As an example, BTR-60PB, BTR-80 and BTR-80A/BMP-2 (no ATGM) all have different icons.
  • 3 different IFV icons: Another example; BMP-1, BMP-2, BMP-3 all have different icons now with the icons looking similar enough to immediately see the thread of an IFV with ATGM.
  • 3 different Tank icons: Old/weak tank; Main MBT; Main MBT with ATGM.
  • 4 different logi icons: 1 crate, 2 crates, 1 crate + armored, 2 crates + armored; all icons sharing the same style once again - its easy to tell a logi on the map.
  • 6 different jeep icons: depending on wether or not they are a "cabrio", have a roof, or real AMRAP protection (soon!); and if they are armed or not. Another 7th icon just for the ammo techie.
  • Helicopter distinction between CAS and trans: CAS helis now have 2 rotors, trans helis have 4 o 6.
  • 3 different reconnaissance vehicle icons: Panther is not used as trans jeep anymore! Pubs will never ask for a ride in a scorpion anymore!
  • And the most important part: Main team support vehicles all share the same icon base. Those vehicle types are Shitboxes, APCs, AAVs and ATMs (AAV and ATM only heavy version). With the transportation vehicles (APC and Shitbox) having an additional horizontal line at the back to signal transport capability.

This might be a little confusing at first, but after 1h of using these you get used to them quite quickly! A little credit to [R-DEV]Mr.VdHeide for giving me ideas for some icons!






-[R-DEV]Arab out!
Updated 2023-09-25 at 09:33 by Arab
Views: 73418 | Comments: 17

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Comments
Total Comments: 17
  1. Old Comment
    nice, what about the repair station?
    Posted 2023-09-09 at 10:22 by Vicious3o2 Vicious3o2 is offline
  2. Old Comment
    Deviro's Avatar
    Nice to see these finally coming to the game!
    Posted 2023-09-09 at 15:38 by Deviro Deviro is offline
  3. Old Comment
    Hans_Strudel's Avatar
    APC and IFV icons previously were easy to distinguish, now they look almost the same except turret size.

    Other icons are looking awesome, nice work!
    Posted 2023-09-09 at 18:14 by Hans_Strudel Hans_Strudel is offline
  4. Old Comment
    Arab's Avatar
    Quote:
    Originally Posted by Hans_Strudel View Comment
    APC and IFV icons previously were easy to distinguish, now they look almost the same except turret size.

    Other icons are looking awesome, nice work!
    That's true. Will look into improving them.

    Posted 2023-09-09 at 22:39 by Arab Arab is offline
    Updated 2023-09-09 at 23:03 by Arab
  5. Old Comment
    labonte95's Avatar
    Looks awesome! Any work being done on SL and Commander marks as well?
    Posted 2023-09-10 at 17:12 by labonte95 labonte95 is offline
  6. Old Comment
    InchPincherToo's Avatar
    It's look great. Can't wait for this to be in-game.
    Posted 2023-09-11 at 00:21 by InchPincherToo InchPincherToo is offline
  7. Old Comment
    Arab's Avatar
    Quote:
    Originally Posted by labonte95 View Comment
    Looks awesome! Any work being done on SL and Commander marks as well?
    Not at the moment, but there are new commander icons added for marking: https://www.realitymod.com/forum/blog.php?b=483
    Posted 2023-09-11 at 00:21 by Arab Arab is offline
    Updated 2023-09-25 at 09:34 by Arab
  8. Old Comment
    My own opinion that some can be used and some need to stay as old one or be reworked:

    - Cas jets, trans heli and AA looks good and fresh from gifs.
    - APC\IFV definitely lost recognition even after rework, in a fight they can be easily misinform what you got on your back.
    - On trans track that darkblue\black side where inf sitting way more readable than using same color as truck.
    - When sticking multiple trucks in a row new trucks looks like minecraft cart and older more informative in this situation.
    - New tow looks like trombone and lost it real shape.
    - What is this small square on tank turret? M48 Patton lens or what is it ?

    - This is balloon fighter or what is that on sides? For sure this is not the rocket pods, btw chopper itself looks good.
    - All kits icons looks to thick. Like lat almost lost trigger. What the hell happened to the AR icon that transformed QBZ-95 into some blaster from bf2?
    ?
    - Losing wheels on new AT-gun icon looks weird. (Or I'm blind and they are present but fully black and hardly recognizable on dark maps. Add like blue dot inside?)

    Looking on vehicle spawn older icons looks more unique. Newer is way soft-round shaped on the angles. Older ones uses black color to create more visible angle on any background.
    Posted 2023-09-14 at 15:17 by Avatok Avatok is offline
  9. Old Comment
    DeWolfe's Avatar
    Respect CAS_ual_TY for his dedication. He really put an effort in drawing all of this, but i have to say some criticism:

    Single pixel outline looks too thin. Sometimes it will be hard to distinguish icons from a background. I can barely see new icons of artillery guns over forest in a dragon fly gif example. Trying to put as many unnecessary details as possible of 1 pixel size inside other icons create visual noise instead of desired detalization. Sometimes less - is better. I think a main goal of icons itself - to be fast and easy readable, I have issues with new ones. Will see how many peoples agree with me on release.
    Posted 2023-09-14 at 15:24 by DeWolfe DeWolfe is offline
  10. Old Comment
    Hans_Strudel's Avatar
    Too many icons for same vehicle class. People don't usually use icon on minimap to identify specific vehicle - there is asset legend for that. Would be great to use only one icon for each vehicle class as it is right now.
    Posted 2023-09-14 at 16:46 by Hans_Strudel Hans_Strudel is offline
 


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