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Super Etendard Flight Animation Teaser
Posted in: Modeling
Posted 2017-11-14 at 21:22 by [R-DEV]Rhino

[CENTER][YOUTUBE]BaIOrH44P-U[/YOUTUBE]
[url]https://www.youtube.com/watch?v=BaIOrH44P-U[/url][/CENTER]

Small Teaser Animation of the new ([URL="https://www.realitymod.com/forum/f388-pr-bf2-community-modding/141778-wip-vehicle-super-etendard.html"]WIP[/URL]) Super Etendard for Project Reality: Falklands. All moving parts "should" work more or less the same ingame as they do in this video once the model is fully exported and coded :)

Model By [URL="https://www.realitymod.com/forum/members/95463.html"]anantdeathhawk[/URL] & [R-DEV]Rhino
Music By [URL="https://www.realitymod.com/forum/members/53541.html"]Submox[/URL] for Project Reality.
Updated 2017-11-14 at 22:16 by [R-DEV]Rhino
Views: 51590 | Comments: 20

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Comments
Total Comments: 20
  1. Old Comment
    Why cant you be this excited for tanks in pr Rhino? i have been dying to see tank interiors since the mod was in huggies!

    But that tail hook is super sweet though. You're a good chap.
    Posted 2017-11-14 at 22:29 by Psyko Psyko is offline
  2. Old Comment
    Rhino's Avatar
    Quote:
    Originally Posted by Psyko View Comment
    Why cant you be this excited for tanks in pr Rhino? i have been dying to see tank interiors since the mod was in huggies!

    But that tail hook is super sweet though. You're a good chap.
    hehe, I like tanks too, the problem with making tank interiors is you need to make them for all the tanks and re-export them all to do that too tanks
    Posted 2017-11-14 at 22:33 by Rhino Rhino is offline
  3. Old Comment
    Quote:
    Originally Posted by [R-DEV]Rhino View Comment
    hehe, I like tanks too, the problem with making tank interiors is you need to make them for all the tanks and re-export them all to do that too tanks
    ah go on outta that, just do the abrams and t90 and then slightly adjust the textures for the rest.

    sure...it'll be grand.
    Posted 2017-11-14 at 23:05 by Psyko Psyko is offline
  4. Old Comment
    WW 2 will come in the next version?
    Posted 2017-11-14 at 23:24 by leao_darkmaster leao_darkmaster is offline
  5. Old Comment
    What a beauty man, can't wait to fly it at like 5 - 10 m above sea level!
    Posted 2017-11-15 at 03:53 by FlyingR FlyingR is offline
  6. Old Comment
    Petar97's Avatar
    Thanks Rihno for doing GREAT JOB again
    Posted 2017-11-15 at 10:28 by Petar97 Petar97 is offline
  7. Old Comment
    CG-Delta's Avatar
    Will airbrake be functional in the flight model? It looks sweet by the way. We all owe you Rhino
    Posted 2017-11-15 at 15:23 by CG-Delta CG-Delta is offline
  8. Old Comment
    Rhino's Avatar
    Cheers guys

    Quote:
    Originally Posted by CG-Delta View Comment
    Will airbrake be functional in the flight model? It looks sweet by the way. We all owe you Rhino
    Currently, the way we do them on other aircraft is only as a visual effect when going into reverse thrust (ie, press S on k/b), which other than the Harrier, does nothing right now on other jets other than extends the air brakes.

    We could try looking again at putting in a tiny bit of reverse thrust when going into reverse thrust mode, as per vBF2 but nothing like as extreme, but there is no way, that I know of at least, to have the air brakes apply actual drag on the aircraft when extended in BF2.

    EDIT: we are looking into new possible methods now you've brought it up to see if we can do anything decent since having them work would be nice
    Posted 2017-11-15 at 22:28 by Rhino Rhino is offline
    Updated 2017-11-16 at 07:20 by [R-DEV]Rhino
  9. Old Comment
    Still doesn't make anyone want to play Falklands.
    Posted 2017-11-16 at 14:22 by Lugi Lugi is offline
  10. Old Comment
    CG-Delta's Avatar
    Thanks for the answer. Very appreciated I hope it works out.
    Posted 2017-11-16 at 17:23 by CG-Delta CG-Delta is offline
 


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