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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 06-18-2011, 08:11 PM   #1
Leopardi

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Default No rendering behind objects blocking line of sight

FH2 introduced one of these, which helped my performance in urban maps hugely. Implementing this could greatly help the framerate issues on urban maps like Fallujah.
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Old 06-18-2011, 08:12 PM   #2
Rudd
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Default Re: No rendering behind objects blocking line of sight

how does this work?


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Old 06-22-2011, 05:18 AM   #3
Dunehunter
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Default Re: No rendering behind objects blocking line of sight

Rudd, answering in an unapproved thread won't do much good


[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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Old 06-22-2011, 05:30 AM   #4
killonsight95
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Default Re: No rendering behind objects blocking line of sight

I'm assuming you would use python, or similar, to allow the server to read where the player is looking and tell the client to only render everything in that area and not the full 360.
ATM our computers have a full 360 view when we walk around, and not just a view of what's in front of us, this increases the amount of object etc. on the screen by at least 3 times as many.
However, I'm just assuming that's what he means.
I still have no idea how it could be done though.

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Old 06-22-2011, 06:09 AM   #5
TheComedian

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Default Re: No rendering behind objects blocking line of sight

I think the dev team would have noticed something like this if it was of concern to the mechanics of PR.

http://www.realitymod.com/forum/uploads/signatures/sigpic52084_1.gif
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Old 06-22-2011, 06:12 AM   #6
[R-DEV]Rhino
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Default Re: No rendering behind objects blocking line of sight

Quote:
Originally Posted by Leopardi View Post
FH2 introduced one of these
source?

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Old 06-22-2011, 09:46 AM   #7
Zoddom

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Default Re: No rendering behind objects blocking line of sight

OP is trolling, cant find any sauce on the Fh2 page, newest news are about new shaders with color correction (which is awesome i guess).
but if it was possible i would say lets do it and have a 4km urban map.

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Old 06-22-2011, 10:06 AM   #8
Rudd
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Default Re: No rendering behind objects blocking line of sight

Quote:
Originally Posted by [R-DEV]Dunehunter View Post
Rudd, answering in an unapproved thread won't do much good
it does when my collegues can see it :P

shame this is probably a BS thread this kinda of mechanic would have been nice.


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Old 06-22-2011, 10:18 AM   #9
killonsight95
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Default Re: No rendering behind objects blocking line of sight

However has this been explore'd yet? just ebcause his claims that FH2 has it were false doesn't mean it's not possible.
I know BF2 can register which direction you are looking in. So could this be used to only render something in a "cone" in front of the player were the client registers the buildings?

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Old 06-22-2011, 03:13 PM   #10
Zoddom

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Default Re: No rendering behind objects blocking line of sight

but otherwise, when youre moving fast it could end up in hard fps drops, because it has to render everything very fast. just like in minecraft^^

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