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Old 2011-05-05, 15:19   #1
Wh33lman

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Default Op Harvest Bradlys

i havent used one in a regular server in a while, but are they suposed to be crap? i dont mean to be insulting, but you cant hit sh*t with their TOWs. i know theres the new 7 second rule, but i must have been parked for 10 minutes before i fired one, and i completely missed. i tried fireing one at long range and couldnt even see the missle.

is this intentional?

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Old 2011-05-05, 21:48   #2
ballard_44
Retired PR Developer
Default Re: Op Harvest Bradlys

What does this have to do with SP/COOP?

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Old 2011-05-05, 22:07   #3
T4nKbUS73r
Default Re: Op Harvest Bradlys

Same on Ramiel Singleplayer COOP

It is a bug, in MP the TOW is very accurate. And when the TOW is loaded you can shoot instantly
But in MP is another Bug: The Bradley on Qwai River can shoot a tow while driving, the Kashan Desert Bradley can not --> (it sucks on Kashan, because you cant even kill the BMP3)
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Old 2011-05-05, 22:07   #4
Jigsaw

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Default Re: Op Harvest Bradlys

Quote:
Originally Posted by [R-DEV]ballard_44 View Post
What does this have to do with SP/COOP?
Square root of bugger all?

Moved to the vehicle feedback section.


"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Old 2011-05-05, 23:06   #5
ballard_44
Retired PR Developer
Default Re: Op Harvest Bradlys

So you guys are saying the _bf2 version, where you the driver and gunner are combined has issues?

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Old 2011-05-06, 00:28   #6
Wh33lman

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Default Re: Op Harvest Bradlys

ive only seen it in coop in the vBF2 driver/gunner versions, so i assume those are the only ones. and i didnt know if it was intentional to keep human players out of it or whatever. this is why i posted it in SP feedback.

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Old 2011-05-06, 03:19   #7
Evers
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Default Re: Op Harvest Bradlys

The TOWs in the SP/Coop version fire at a 30-40 degree of elevation even if you are level and pointed directly at a target. It takes around 500m for the missile to come back to your cross-air.
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Old 2011-05-06, 05:53   #8
ballard_44
Retired PR Developer
Default Re: Op Harvest Bradlys

Oh, that's an issue for sure...thanks for the heads up, I'll look into it.

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Old 2011-06-13, 02:27   #9
Hunt3r
Default Re: Op Harvest Bradlys

Makes for a large dead range, when guidance dead range makes it more like <100m IRL.

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Old 2011-06-14, 17:08   #10
Bob of Mage
Default Re: Op Harvest Bradlys

I would say this is really a Co-op only bug. Like a number of other things in Co-op the Bradlys were changed for bot use. However they were poorly done so we now have a problem.
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