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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 04-13-2011, 07:57 AM   #1
Viper.Sw

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Default Light Vehicle Engine out after 50% damage.

PROBLEM
Light vehicles are extremely sturdy at the moment. They can drive fast over mines, take IED hits and some can even take RPG hits and still keep driving. They do often take more than 50% damage, but they keep on driving.

SOLUTION
Make Light Vehicle engines go out/disable them after 50% damage taken. No vehicles IRL would drive after half of it is damaged.

IMPROVES
  • Easier to stop a vehicle means less roadkilling rampage.
  • IEDs and mines are more likely to work when used properly.
  • Support vehicles, field repairs and (if wanted combat enigeers) will be used more.
  • HMGs and rifles/AR will be able to shoot an unarmed moving car to a stop faster and more realistic.

Note: This could also include Trucks.

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Old 04-13-2011, 08:25 PM   #2
ComradeHX
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Default Re: Light Vehicle Engine out after 50% damage.

Great idea.

+1 from me.
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Old 04-13-2011, 08:49 PM   #3
DeadSmile187
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Default Re: Light Vehicle Engine out after 50% damage.

i like it. but M1151 shouldnt be considered to get fully destroyed by AK Fire.



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Old 04-13-2011, 09:18 PM   #4
Redamare
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Default Re: Light Vehicle Engine out after 50% damage.

YES!!! . . . I CANT STAND when your driving a Car and it suddenly BLOWS up when you hit a bump inthe road . .. this way when it is damaged it will just simply Stop working before you sustain any real damage . . .

This will "GREATLY" promote the usage of Field Engineer ... running around repairing Vehicles in the disabled state . . . opposed to repairing vehicles that have sustained large amounts of battle damage before they blow up in your face .. . like a race against the clock sort of deal . .

except i would say make it 70%-80% damage. ( Flat tire, struggling engine if possible making the vehicle move very slowly if at all or both so the vehicle moves in slow circles )

10+ points for the idea its so simple it makes you think .. . why didnt i think of that

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Old 04-13-2011, 10:41 PM   #5
gaurd502
Default Re: Light Vehicle Engine out after 50% damage.

I would put it much lower, like 10-30%. Otherwise it would just be a mess. Bump a tree backing up and the whole thing is screwed. Or take some small arms fire and your screwed. Just because IRL it depends on what you hit and how hard, but in PR you cant do that.

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Old 04-13-2011, 11:06 PM   #6
Reddeath
Default Re: Light Vehicle Engine out after 50% damage.

Instead of blowing up at all the vehicle should just be disabled. Rifles don't blow up cars. IEDs IRL damage the vehicle and passengers, but generally render the vehicle unable to function instead of blowing them into pure charged steal. Arty IEDs would be another thing though.


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Old 04-13-2011, 11:13 PM   #7
dtacs
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Default Re: Light Vehicle Engine out after 50% damage.

Quote:
Originally Posted by Viper.Sw View Post
PROBLEM
Light vehicles are extremely sturdy at the moment. They can drive fast over mines, take IED hits and some can even take RPG hits and still keep driving. They do often take more than 50% damage, but they keep on driving.

SOLUTION



IMPROVES
  • Easier to stop a vehicle means less roadkilling rampage.
  • IEDs and mines are more likely to work when used properly.
  • Support vehicles, field repairs and (if wanted combat enigeers) will be used more.
  • HMGs and rifles/AR will be able to shoot an unarmed moving car to a stop faster and more realistic.
Note: This could also include Trucks.
Although realistic, you haven't put nearly enough thought into the gameplay aspect of this suggestion. If this was implemented, the use of vehicles sporting weaponry would be almost halted, as no crew would want to risk getting shot so bad that they have to bail out under fire. Vehicles designed to handle rough terrain such as the Humvee would be halted before they could get into the action solely due to terrain damage. This isn't taking into account accidental crashes with friendly vehicles either.

No Insurgent squad should be hampered by a couple of lucky shots from a SAW gunner hundreds of meters away, and no G-wagon should be abandoned in the field simply because minor terrain damage stopped it from working.

Quote:
Make Light Vehicle engines go out/disable them after 50% damage taken. No vehicles IRL would drive after half of it is damaged.
There are no 'health bars' on real vehicles at all, there is nothing to determine how damaged a vehicle is other than individually inspecting the engine, frame, suspension, axles and whatnot. Until modular damage can be insituted (and most doubtfully on the BF2 engine) the current damage system should stick. Although vehicles getting tracked would be cool, would finally make the M113 as useful as a Humvee.
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Old 04-13-2011, 11:54 PM   #8
SGT.MARCO

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Default Re: Light Vehicle Engine out after 50% damage.

I agree with dtacs, although it would be realistic, it would not be good for game play reasons. I say when the car starts smoking black it should have reduced speed and a flat tire so that at least you could escape fire with a damaged vehicle.
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Old 04-14-2011, 12:00 AM   #9
LithiumFox

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Default Re: Light Vehicle Engine out after 50% damage.

Quote:
Originally Posted by dtacs View Post
Although realistic, you haven't put nearly enough thought into the gameplay aspect of this suggestion. If this was implemented, the use of vehicles sporting weaponry would be almost halted, as no crew would want to risk getting shot so bad that they have to bail out under fire. Vehicles designed to handle rough terrain such as the Humvee would be halted before they could get into the action solely due to terrain damage. This isn't taking into account accidental crashes with friendly vehicles either.
So rather than having the chance to get out of the vehicle, you prefer spontaneous explosion?

Quote:
No Insurgent squad should be hampered by a couple of lucky shots from a SAW gunner hundreds of meters away, and no G-wagon should be abandoned in the field simply because minor terrain damage stopped it from working.
They said at 10-30% hp. That means you're probably going to explode soon anyways.... O.o But rather than exploding, your engine dies... making it so you DONT explode...

Quote:
There are no 'health bars' on real vehicles at all, there is nothing to determine how damaged a vehicle is other than individually inspecting the engine, frame, suspension, axles and whatnot. Until modular damage can be insituted (and most doubtfully on the BF2 engine) the current damage system should stick. Although vehicles getting tracked would be cool, would finally make the M113 as useful as a Humvee.
[/Quote]

They have a system VERY SIMILAR to this for Helicopters. Eg. If you take enough damage in certain areas you're helicopter will stall and you'll have to make a crash landing. Same concept, different vehicle.



Also, to that point, may i list out the random "systems' that work, but arn't modeled properly:

-Helicopter (You take enough damage, the helicopter stalls, but this doesn't take to effect fuel line shots, rotary damage, so on so forth)

-Deviation (Because they can't modularly model exhaustion, weight, and "stamina")

-motor bike physics over network (seriously, that is LAGGY stuff)

-Deployable Assets (they drop VERY FAST from the sky.... o.O I mean, is that realistic?)

-128 Player server (Half the people don't have names, still fun)

-Bombs (If you hide behind a tent, it saves you from explosions. )

-The ability to climb hills. (Which you cannot climb hills )

-Vehicles that take water damage (rather than flooding, they EXPLODE!)

-Destructable fences (Ever hit one at a perpendicular angle? You have a 60% chance of flying in the air. at least AFAIK)



I could've stopped at the helicopter point.. but... ^_^ It was fun listing random quirky things about the BF2 engine limitations. ^^


[url="http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html"]
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Old 04-14-2011, 03:02 AM   #10
ChallengerCC
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Default Re: Light Vehicle Engine out after 50% damage.

Quote:
Originally Posted by Viper.Sw View Post
PROBLEM
Light vehicles are extremely sturdy at the moment. They can drive fast over mines, take IED hits and some can even take RPG hits and still keep driving. They do often take more than 50% damage, but they keep on driving.

SOLUTION
Make Light Vehicle engines go out/disable them after 50% damage taken. No vehicles IRL would drive after half of it is damaged.

IMPROVES
  • Easier to stop a vehicle means less roadkilling rampage.
  • IEDs and mines are more likely to work when used properly.
  • Support vehicles, field repairs and (if wanted combat enigeers) will be used more.
  • HMGs and rifles/AR will be able to shoot an unarmed moving car to a stop faster and more realistic.

Note: This could also include Trucks.
A very good Point, i support that. Same thing for all Vehicles. The most factions only know damaged but still functioning, or destroyed. Adding Engine damage would be good.

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