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PR Highlights Highlights of what work the Devs are currently working on

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Old 02-26-2011, 06:14 AM   #1
motherdear
Retired PR Developer

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Default The Chinese are coming

A fair few months ago I showed the community the updated geometry of new weapons for the chinese forces, and I am delighted to say that the textures are finally done and not much work is left to finish the weapons up

The new weapons feature a large set of improvements:
1) Added a completely remade QBB95 light machinegun
2) Added a completely remade QBZ95B sub machinegun
3) Added [R-CON] Adriaan's QSZ-92 handgun
3) updated the original QBZ95 assault rifle with various details such as:
New realistic iron sights
Updated scopes
Updated details, such as a proper flash hider, real holes for barrel cooling etc. which are now geometric instead of textured
added weapon sling holding points and gas adjustment levers for the appropriate weapons

This is only the updated geometries though, which however do increase the fidelity of the rifles.
On top of the updated geometries, [R-CON]Spush (soon to be [R-DEV] at this rate) and Myself have been working hard on updating and optimizing the textures.
We realised early down the line of work that completely new textures had to be made, and that we could optimize the number of textures to be loaded extensively.
The textures therefore reflect the real material of the rifle, which in its current ingame for is metal, but in real life is actually a composite/plastic material for the main body.

And the number of textures has been decreased from some 20-25 textures in total, to 12'ish. This along with updated LODs and a better method of using these, should make the chinese a beautiful and optimized force to recon with.

BUT ENOUGH WITH THE TALK, HERE ARE THE PICTURES:














Greetings from
[R-DEV]Motherdear (improvements and new models + textures) + crappy presentation
[R-CON]Spush (textures)
[R-CON]Adriaan (QSZ-92 model and uvw + import steps)
[R-DEV]Sashask8 (QSZ-92 textures)


EDIT:
Comparison pictures






sorry for the old smg textures

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Last edited by motherdear; 02-26-2011 at 07:06 AM..
Old 02-26-2011, 06:21 AM   #2
dtacs
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Default Re: The Chinese are coming

I personally see no difference when compared to the current QBZ series ingame but regardless those look awesome, very crisp and well detailed, especially the pistol.

Nice work.
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Old 02-26-2011, 06:21 AM   #3
cyberzomby
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Default Re: The Chinese are coming

w000h00000w! Adriaaaan!

I remember seeing his WIP thread. Awesome to see his work is getting in the game

Nice work by all. Looks like a big step up!

EDIT:
Dtacs: Seems more detailed
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Old 02-26-2011, 06:25 AM   #4
arjan

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Default Re: The Chinese are coming

liking that pistol
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Old 02-26-2011, 06:28 AM   #5
motherdear
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Default Re: The Chinese are coming

Quote:
Originally Posted by dtacs View Post
I personally see no difference when compared to the current QBZ series ingame but regardless those look awesome, very crisp and well detailed, especially the pistol.

Nice work.


The old model was very low detailed and was made of metal even though the weapon is plastic

This picture is not with the final texture like it is now, but a WIP texture at the time of the photo. But you get the general idea Take a look at the sights, both iron and scope and you can notice the difference.
The current ingame .95 version does have the updated flash hider, but only a temporary one.

[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Old 02-26-2011, 06:33 AM   #6
[R-CON]​lucky.BOY
PR:BF2 Contributor
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Default Re: The Chinese are coming

Where is Anthrax when we need him?

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Old 02-26-2011, 06:36 AM   #7
=Romagnolo=

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Default Re: The Chinese are coming

Quote:
Originally Posted by [R-DEV]motherdear View Post
and not much work is left to finish the weapons up

They look already finished for me !


Nice work.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 02-26-2011, 06:37 AM   #8
Hauteclocque
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Default Re: The Chinese are coming

Heh, some people work in the darkness to get those weapons implemented you know :P (making LODs, animations, coding...)

I'll miss the vbf2 QSZ92...(ironical)

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Last edited by Hauteclocque; 02-26-2011 at 06:46 AM..
Old 02-26-2011, 06:53 AM   #9
dtacs
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Default Re: The Chinese are coming

Quote:
Originally Posted by [R-DEV]motherdear View Post


The old model was very low detailed and was made of metal even though the weapon is plastic

This picture is not with the final texture like it is now, but a WIP texture at the time of the photo. But you get the general idea Take a look at the sights, both iron and scope and you can notice the difference.
The current ingame .95 version does have the updated flash hider, but only a temporary one.
I'll agree it looks good, but honestly to the untrained eye if you switched those around and said that the top one is the new one, everyone would still smile and nod.

If the texture still isn't done whip Spush harder, it usually works.
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Old 02-26-2011, 06:56 AM   #10
sweedensniiperr
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Default Re: The Chinese are coming

GO ADRIAAN

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