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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 02-05-2011, 05:03 PM   #1
=]H[=[Amish]Kommando
Default Cap the number of times a player can "give up"

I apologize ahead of time: I read the stickies and checked the ASS list and came up empty on this one. However I can not rule out the language barrier problem.

I suggest that the Devs limit the number of times a player can "give up" and/or increase the ticket "penalty" for each time a player "gives up".

We all have seen rounds lost because of players giving up EVERY SINGLE TIME no matter the circumstances (Medic in squad / nearby). Those players aren't discouraged by the fact that they may have to walk quite a distance from the FOB to the front lines every time they give up. The loss of tickets doesn't concern them either.

I believe that this new concept (say "five strikes and you are out") will promote a high level of teamplay and good tactics (no more "human wave" attacks on caches etc.)
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Last edited by =]H[=[Amish]Kommando; 02-06-2011 at 03:24 AM..
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Old 02-05-2011, 10:30 PM   #2
Teek
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Default Re: Cap the number of times a player can "give up"

I think it would be better if you could give up only after 30 seconds of wounded time, and have that count towards your respawn timer instead

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Old 02-05-2011, 10:36 PM   #3
dtacs
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Default Re: Cap the number of times a player can "give up"

So over the course of 4 hours, a person gives up 5 times and they are kicked from the server?

What if they are teamkilled and there is no medic available?

What if they're literally forced to give up the greater good, EG to spawn at main and get a transport truck/logistics truck/asset? Should players be punished for contributing to the team by doing that?
Quote:
I think it would be better if you could give up only after 30 seconds of wounded time, and have that count towards your respawn timer instead
Agreed, this is a much better suggestion.
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Old 02-05-2011, 11:09 PM   #4
Phantom2

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Default Re: Cap the number of times a player can "give up"

I agree with the timer before you give up, but limiting the amount of give ups you can get? That is ridiculous, I have had rounds where despite our squad having a medic, we die a lot.
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Old 02-05-2011, 11:10 PM   #5
Redamare
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Default Re: Cap the number of times a player can "give up"

I agree with the Time limit until you are allowed to Give up . . .30 seconds until give up and 30 seconds before you spawn

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Old 02-06-2011, 02:20 AM   #6
SeanRamey
Default Re: Cap the number of times a player can "give up"

Yeah I like the timer method, but I think that the tickets that you lose by giving up should increase every time you do so.
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Old 02-06-2011, 02:30 AM   #7
Dev1200

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Default Re: Cap the number of times a player can "give up"

More problems than anything. The point of giving up is so that you can respawn again, and cannot be revived. If people are too stupid to realize that, well, there you go.


However, your respawn time should equal your "Cannot-Click-Respawn" time.


Lets say you were shot and wounded, and have a 30 second respawn time. Since you're still wounded, you have to wait 30 seconds befoer you can give up. Therefor, giving you an "instant" spawn.

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Old 02-06-2011, 02:32 AM   #8
maarit
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Default Re: Cap the number of times a player can "give up"

it should be that if you push give up button you are forced to spawn at main.
because you died permanently.
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Old 02-06-2011, 03:17 AM   #9
dtacs
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Default Re: Cap the number of times a player can "give up"

Quote:
Originally Posted by maarit View Post
it should be that if you push give up button you are forced to spawn at main.
because you died permanently.
So everybody then has to wait the bleedout time when wounded to spawn on a rally point, or firebase?
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Old 02-06-2011, 03:23 AM   #10
PLODDITHANLEY
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Default Re: Cap the number of times a player can "give up"

I like a no suicide before X timer.

Often I meet guys who just quietly respawn while the medic is trying to find them, plus on mumble servers it may improve the 'revived' by another sqaud scenarios that are great, but rare.
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