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Old 02-04-2011, 06:13 AM   #1
PLODDITHANLEY
Supporting Member
Default Burning Sand fixed feedback

Just been flying about.

MEC airport seems to far in now, but IDK the distance needed to eliminate mumble disconnects - if possible one grid SW would still have it far enough from the edge to line it up with failed oil exploration and weapons research facility?

Has lots od under/over growth been removed N/NE/E od the central lake, no cover for inf but if it was causing problems understandable.

I thought the disconnects came from the Brit and MEC initial bases that seem tooo close still? Brit in A1k3 MEC in M13k7?

ALT layer:

Brit:
2 Chinook
2 Lynx
2 Logi
1 Tracked AA
3 Warrior 30mm
4 Tank
2 Scimitar

MEC:
3 Skycow
2 Logy
1 MTLB TOW
1 MTLB AA
4 Tanks
1 BTR
2 MTLB 30mm

On Alt layer not one Land rover ..... sniff, but with 2 Chinooks, 2 Lynxes and 3 Warriors not really needed, but all the same good last resort stuff.

MEC with 3 skycows and no EC but I guess the Chinook carries 2 crates so works out the same.

STD:

Brit:
1 Apache
2 Chinook
1 Lynx
2 Logy
2 Tanks
3 Warrior
2 Scimitar
2 AA

Initial Spawn - rest delayed




MEC:
1 Skycow
2 Gazelle armed
2 Logy
4 Tanks
3 BTR
1 MTLB 30mm
2 AA
1 MTLB TOW

Initial spawn rest delayed:

[IMG][/IMG]

I didn't see a Havoc for MEC - could be interesting.
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Last edited by PLODDITHANLEY; 02-04-2011 at 07:21 AM..
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Old 02-04-2011, 06:14 AM   #2
Rudd
Retired PR Developer
Supporting Member

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Default Re: Burning Sand v2 feedback

have you already played it? Brit airport never had problems with mumble afaik

I won't be accepting feedback on a none-technical basis unless you have actually played it in the public test


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Old 02-04-2011, 07:19 AM   #3
PLODDITHANLEY
Supporting Member
Default Re: Burning Sand v2 feedback

No just cruising about, trying to start the ball rolling....

OK fair enough.
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Old 02-04-2011, 09:53 AM   #4
Kain888
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Default Re: Burning Sand v2 feedback

A lot of ppl (including me) seems to get CTD on load. So not really able to test it. I'm sad.

I got no error message in windowed mode. And I have never experienced any technical problems with normal Burning Sands.

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Old 02-04-2011, 10:27 AM   #5
Grober
Default Re: Burning Sand v2 feedback

Map is not working on LOW settings of terrain



On prev version i did have a big problems with fps near and over the city now its better but still there are some problems
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Old 02-04-2011, 11:33 AM   #6
cyberzomby
Registered User

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Default Re: Burning Sand v2 feedback

Nice find. I'm playing on low terrain as well to cut back on my FPS drops. So I'll set it up a bit higher.
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Old 02-04-2011, 11:52 AM   #7
Kain888
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Default Re: Burning Sand v2 feedback

Yeh, setting terrain to medium solves CTD for me.

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Old 02-04-2011, 03:12 PM   #8
PLODDITHANLEY
Supporting Member
Default Re: Burning Sand v2 feedback

Few flying bushes round MEC initial spawn:



and in main:



Black static:




C10k9/C9k3 the armoured hanger (A la Kashan) laying east/west:

If you try and go down the roof/toilet vent you fall to your death, same when going down the stairs from the roof.
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Old 02-04-2011, 03:29 PM   #9
Click

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Default Re: Burning Sand v2 feedback

I still keep CTDing when verifying data so don't know if to do with my computer or a corrupt file or the map.
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Old 02-04-2011, 04:13 PM   #10
Tim270
Retired PR Developer

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Default Re: Burning Sand v2 feedback

Western pad at the MEC main has a ditch in it.

http://i.imgur.com/26bGE.jpg

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