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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 11-25-2010, 07:21 PM   #1
Swado95

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Default Does everything really have to exploded on vehicals

Ok alot of the times when your getting shot at or just hit something your car lights on fire or explodes. UNLESS its a direct hit from an IED or RPG or explosive then your cars not going to explode. I would think there would be a way to just make it stop working.
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Old 11-25-2010, 07:31 PM   #2
amazing_retard
Default Re: Does everything really have to exploded on vehicals

Quote:
Originally Posted by Swado95 View Post
Ok alot of the times when your getting shot at or just hit something your car lights on fire or explodes. UNLESS its a direct hit from an IED or RPG or explosive then your cars not going to explode. I would think there would be a way to just make it stop working.
You should discuss this in the RPG damage topic, we are kinda discussing it there.
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Old 11-25-2010, 08:21 PM   #3
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Default Re: Does everything really have to exploded on vehicals

Yeah, it is something that really bothers me.

We can't use a Humve (don't know how to call it) for cover from bullets because it will blown up everyone close to it.

I was thinking to do the same suggestion, to remove the small vehicles explosions.

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Old 11-26-2010, 04:42 AM   #4
Mora

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Default Re: Does everything really have to exploded on vehicals

It has to disappear at some point otherwise the server is going to get overloaded with objects and will start to lag/crash. And to have a destroyed car to suddenly disappear looks really strange dont you think.

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Old 11-26-2010, 05:05 AM   #5
[R-DEV]Rhino
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Default Re: Does everything really have to exploded on vehicals

ye explosions are really there to first, cover the transition from the normal model to the wreck model as it doing that without an explosion effect looks really, really odd and then it also has a wreck explosion effect, which is when the wreck is fully destroyed, which still looks odd with an explosion effect but without it, it looks much worse.

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Old 11-26-2010, 05:55 AM   #6
[R-MOD]Spec
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Default Re: Does everything really have to exploded on vehicals

Maybe the size of the explosions could be further reduced, though? More like falling apart with some dust instead of blowing up?


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Old 11-26-2010, 06:10 AM   #7
[R-DEV]Rhino
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Default Re: Does everything really have to exploded on vehicals

well if anyone wants to have a go at something like that your more than welcome to try. Editing effects isn't really that hard, its just pretty time consuming and we have other things to be working on than messing about with effects

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Old 11-26-2010, 06:25 AM   #8
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Default Re: Does everything really have to exploded on vehicals

Heh, I see^^

Well, I have no idea about these things and currently not the time or motivation to learn it. But perhaps someone who can do it might want to give it a try, I think it'd be a nice change, although not high priority of course.


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Old 11-26-2010, 08:29 AM   #9
doop-de-doo
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Default Re: Does everything really have to exploded on vehicals

I have been in collisions with insurgent transport cars while in a blufor vehicle and my vehicle would explode but the insurgents car wouldn't. It was fresh out of main too.

-oops, wrong topic-


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Old 11-26-2010, 08:54 AM   #10
[R-CON]lucky.BOY
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Default Re: Does everything really have to exploded on vehicals

Is the wreck disappearing explosion still dealing damage to nearby soldiers? If yes, isnt it wierd?
I dont want to die because a 10-minutes-old wreck just got too old while i was covering behind him..

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