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Old 08-30-2010, 04:37 PM   #1
Expatriate Gamer
Default My Campaign To Improve Current Air to Air Combat.

First, I will say that this thread is NOT about Ground to Air Missles. This thread is about Air vs Air Combat, F-16 vs MIG-29, Apache vs Havoc. I wish to discuss ideas to improve Air Combat gameplay within the limits of the bf2 engine.

I think we can all can agree that the BF2 engine is not designed to accommodate realistic Air Combat to even the smallest degree. Thats why I propose a change in the current Air to Air missle gameplay. I am pretty sure that changing AA missles fired from a Aircraft can be changed without changing missles fired from Handheld AA or AAVs. I suggest limiting a Aircraft fired AA missle's agility and blast radius.

I will go further into detail if anyone agrees that increasing the average time of Aircraft combat engagement to kill would improve gameplay.
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Old 08-30-2010, 04:57 PM   #2
Tim270
Retired PR Developer

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Default Re: My Campaign Against Current Air to Air Combat.

Yes It has been brought up in a few other threads. I agree that more dogfighting would be better for gameplay, so you dont just take off in a jet, get found/find the other jet and then have air superiority for the next 20 mins.

But I dont know, kinda works as it is, just needs some tweaking.

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Old 08-30-2010, 05:44 PM   #3
Expatriate Gamer
Default Re: My Campaign Against Current Air to Air Combat.

Quote:
Originally Posted by Tim270 View Post
so you dont just take off in a jet, get found/find the other jet and then have air superiority for the next 20 mins.

But I dont know, kinda works as it is, just needs some tweaking.
Attack Chopper vs Attack Chopper scenarios are the worst when it comes to this.
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Old 08-30-2010, 06:05 PM   #4
Jigsaw

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Default Re: My Campaign To Improve Current Air to Air Combat.

Re-named the thread to something a little more polite.


"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Old 08-31-2010, 01:26 AM   #5
chrisweb89
PR Server License Moderator
Default Re: My Campaign To Improve Current Air to Air Combat.

Anything to make the air-to-air combat last longer and give you the ability to run to your team for help would be great even if not realistic.
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Old 08-31-2010, 01:55 AM   #6
Hunt3r
Default Re: My Campaign To Improve Current Air to Air Combat.

More flares, shooting out, rather then just dropping out, would be appreciated.

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Old 08-31-2010, 03:51 AM   #7
[R-DEV]Rhino
PR:BF2 Developer
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Default Re: My Campaign To Improve Current Air to Air Combat.

Quote:
Originally Posted by Expatriate Gamer View Post
I will go further into detail if anyone agrees that increasing the average time of Aircraft combat engagement to kill would improve gameplay.
What is the point of making the topic without going further into detail at the start?

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Old 08-31-2010, 06:08 AM   #8
L4gi
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Default Re: My Campaign Against Current Air to Air Combat.

Quote:
Originally Posted by Expatriate Gamer View Post
Attack Chopper vs Attack Chopper scenarios are the worst when it comes to this.
Nah, Jet vs Jet is way worse. With choppers you can dodge/avoid missiles if you know what you're doing. :P

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Old 08-31-2010, 03:50 PM   #9
K4on
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Default Re: My Campaign To Improve Current Air to Air Combat.

same for jets l4gi... just avoid the lock (which is more difficult, yes)

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Old 08-31-2010, 08:08 PM   #10
Epipen

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Default Re: My Campaign To Improve Current Air to Air Combat.

Yeah... in dogfights you get locDEAD ALREADY.

Even if the aim 9 explode 20m away from your aircraft, you die.

I've scaped from a enemy aircraft ONLY 1 time, i was on a tornado flying on 3000m, looked back and fortunately i saw the j10, i stared popping flares before the lock on, and dived on 90ยบ at 2200 speed i think, wasted around 25 flares and the eurofighter (a squad memeber) killed him...

Dogfights in pr = who sees the enemy aircraft first.
flares in dogfights = beautiful fireworks that we lauch before dying.

so, if you don't wanna get killed, you gotta look back every 5 seconds....
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