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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 07-24-2010, 09:03 PM   #1
darklord63

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Default Forgotten Hope 2 fencing.

In FH2 fences are able to be crawled under, and heavy vehicles are able to pass through them. This would be very useful if implemented into PR. Jumping over fencing is a waste of stamina, and driving around current fences with something like an APC is just ridiculous.

Edit: Sorry meant to be put in suggestion forum.

Semper Fudge
In game alias- LEUTShinySides
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Old 07-24-2010, 09:05 PM   #2
Rudd
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Default Re: Forgotten Hope 2 fencing.

are the fences destructable or do the apcs just pass through them like bushes?


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Old 07-24-2010, 09:11 PM   #3
Cobhris

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Default Re: Forgotten Hope 2 fencing.

Quote:
Originally Posted by [R-CON]Rudd View Post
are the fences destructable or do the apcs just pass through them like bushes?
Vehicles just pass through them. It's not completely realistic, but it does keep wooden picket fences from blocking Shermans attempting to cross farm fields. Infantry are affected by them just as in normal BF2.



The Soviets may have only gotten as far as East Germany, but they took the rest of the continent without firing a single shot.

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Old 07-24-2010, 09:13 PM   #4
Tim270
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Default Re: Forgotten Hope 2 fencing.

Yes! especially for infantry, the col's are 'hollowed out' so you can crawl under the fence = not have to waste a large chuck of the sprint bar in jumping over.

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Old 07-24-2010, 09:52 PM   #5
Cobhris

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Default Re: Forgotten Hope 2 fencing.

Quote:
Originally Posted by Tim270 View Post
Yes! especially for infantry, the col's are 'hollowed out' so you can crawl under the fence = not have to waste a large chuck of the sprint bar in jumping over.
You can crawl under BF2 fences too. I used to crawl under the wooden farm fences on Operation Harvest all the time. But I could be speeding in an Abrams tank and end up losing 10% of my tank health because I hit the fence.



The Soviets may have only gotten as far as East Germany, but they took the rest of the continent without firing a single shot.

NObama 2012!
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Old 07-24-2010, 10:11 PM   #6
dbzao
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Default Re: Forgotten Hope 2 fencing.

Not that bad of a compromise...


"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Old 07-25-2010, 08:35 AM   #7
Looy
Default Re: Forgotten Hope 2 fencing.

If you can't make them destructible then this would be a decent alternative.
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Old 07-25-2010, 09:21 AM   #8
[R-DEV]AfterDune
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Default Re: Forgotten Hope 2 fencing.

The fences give a subtle "bump" when you drive over them, they're not like bushes where you don't feel anything. I've always fancied this to be in PR tbh, especially the crawling under it, so you don't waste your sprint by jumping.

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Old 07-25-2010, 09:25 AM   #9
Rudd
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Default Re: Forgotten Hope 2 fencing.

the different vheicle collision mesh sounds great I agree, though this crawling business is going too far imo, with all the kityour carrying I don't think its a good representation


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Old 07-25-2010, 11:21 AM   #10
darklord63

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Default Re: Forgotten Hope 2 fencing.

Well either way, current PR fences are not drive-throughable or able to be crawled under. Although it is unrealistic to have a 20 ton vehicle be stopped by wood fencing, it is also unrealistic to be able to pass right through them. Regardless being able to drive through them is a more accurate representation and it makes the game more enjoyable. (Not having to drive around huge fencing.) It also seems like a popular idea.
Being able to crawl under a fence is even more advantageous to PR. Due to the high stamina loss of jumping over fences when they clearly have enough room to be crawled under.

Semper Fudge
In game alias- LEUTShinySides
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