|
Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
PR Highlights Highlights of what work the Devs are currently working on |
![]() |
|
Thread Tools | Display Modes |
![]() |
#1 |
Retired PR Developer
![]() ![]() |
![]()
I'd like to unveal something [R-DEV]dbzao and I have been working on for the past week to replaced the old "Projectile UAV" system.
![]() The new UAV's will no longer be player controlled but instead will be called in by the commander and orbit autonomously around the point it was requested. The commander will be able to enter it at the main at which point he will have a powerful eye over that area of the battle. For the Conventional factions the UAV will have a TV Camera feed for weapon slot one and an IR Feed with a Laser Designator for weapon two. Both of these weapons will have powerful zooming capabilities. For the Milita factions the UAV will only have one black and white camera feed with limited zooming capabilities. Please bear in mind this is a work in progress, things may look different and no usage rules have been defined yet. As always a video is worth a thousand words so here is a video of the new system recorded by db: Because I know two questions will get asked in this thread I will answer them now: 1. No it will not be able to fire hellfires. 2. You will not be able to lock onto it, shoot it down or see it. As always those two things are subject to possible change in the future but don't expect either automatically. Enjoy; and keep it classy PR Community. ![]() Silverfish Hand-Catch! |
![]() ![]() |
|
![]() |
Last edited by Sniperdog; 07-23-2010 at 08:28 PM..
|
![]() |
#3 |
![]() ![]() Join Date: Nov 2007
Posts: 6,551
![]()
Location: The Snowy Northeast
|
![]()
Looking sweet!
|
[R-CON]creepin - "because on the internet 0=1" |
|
![]() |
![]() |
#5 |
![]() Join Date: Aug 2007
Posts: 2,084
![]() |
![]() ![]() Crap, posted the wrong .gif. |
"Jafar, show me a sniper rifle." - Silly_Savage 2013
|
|
![]() |
![]() |
#7 |
![]() Join Date: Jan 2007
Posts: 2,059
![]()
Location: Hallsberg
|
![]()
Awesomeness!
![]() Just one thing - should it really have the laser designator? I think it's reasonable to worry about potential pain and frustration for armor and other ground vehicles on maps like Kashan. There's not exactly any lack mediums for taking out enemy ground vehicles, it's in fact leaning towards the opposite if anything, with tanks (your own ones), ATGM-armed vehicles, TOWs, H-ATs, mines and of course jets and attack choppers, and the infantry lasing for them. And this thing will really limit your ability to hide and take cover from the above when you're at the frontline. |
![]() |
![]() |
#8 | |
![]() Join Date: Jan 2010
Posts: 306
![]()
Location: Wells, Maine
|
![]()
^^^ LOL at Rudd.
Anyways: Wow, just wow. This will definitely make the UAV even more useful (especially finding those pesky suspected caches on insurgency). Hopefully the usage rules will keep everything balanced and not restrict it too much. I might Command some more in .92 haha, especially with this eye in the sky. Good work guys, and keep it coming! ![]() EDIT: Quote:
| |
|TG-31st|Blackpython ![]() |
||
![]() |
![]() |
#9 |
![]() Join Date: Feb 2007
Posts: 323
![]()
Location: Houston, TX
|
![]()
And now you have accomplished a big time goal:
You've made it possible to have fun as commander. ![]() |
![]() |
|
![]() |
![]() |
#10 |
![]() Join Date: Jan 2010
Posts: 176
![]()
Location: Hemne
|
![]()
Awesome stuff!
![]() Is it possible to make the fog change color too? |
|
|
![]() |