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Old 04-09-2010, 06:56 PM   #1
laban
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Default FO on the edge of maps change

so how long is it? i assumed it was just a few meters so we wouldnt have spawnpoints we couldnt select because it was outside of the map. right now its over 1 and a half grids, are you kidding? please elaborate on this rather weird "tweak"

thank u.
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Old 04-09-2010, 07:00 PM   #2
Gore
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Default Re: fb edge of maps

1 and a half grids???
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Old 04-09-2010, 07:39 PM   #3
Kain888
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Default Re: fb edge of maps

What have you expected? Reasons by this are quite easy to think of.

1. It's good change to simulate that there are not borders in real world.
2. You can't spawn in glitched places.
3. U can't set FOB in place where enemy can get only from 1-2 positions because he will die of DoD.
4. The best reason IMO is CnC. U can't place FOB in corner of maps, forcing enemy to attack only from 2 directions.
5. U can find more if you try.
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Old 04-09-2010, 07:59 PM   #4
Redamare
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Default Re: fb edge of maps

im a little confused too lol ... if the spawn spot is off the screen you can still spawn on it ... you just have to know it there... SUCHAS... if you select the FAR left or RIGHT or w.e direction border youwill automaticaly select the neerest FOB sorta lolol...

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Old 04-09-2010, 08:19 PM   #5
Gore
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Default Re: FB edge of maps change.

So now you only have the option to place it in obvious places in some maps. The dome of death things is good, but making the gap so big is ridiculous.
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Old 04-09-2010, 08:37 PM   #6
Jigsaw

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Default Re: FB edge of maps change.

Quote:
Originally Posted by GoreZiad View Post
So now you only have the option to place it in obvious places in some maps. The dome of death things is good, but making the gap so big is ridiculous.
Indeed.

Quite frustrating trying to get an FOB down on Fallujah in a playable area of the map where caches can spawn and you can't place it within 200m of the map edge. Needs optimisation for different map sizes, 200m may be fine on 4x4km maps but on 2km it is just far too big.


"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Old 04-09-2010, 10:19 PM   #7
Oddsodz
Default Re: FB edge of maps change.

As soon as I saw this in the change log, I knew it was going to be bad.

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Old 04-09-2010, 11:36 PM   #8
dtacs
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Default Re: FB edge of maps change.

Shame because now its going to be in PR until the next release.
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Old 04-09-2010, 11:45 PM   #9
Truism
Default Re: FB edge of maps change.

It really amazes me that beta testers are posting gripes like this in general discussion. This strikes me as exactly the sort of thing that playtesting should catch. Perhaps the beta testing schedule needs to be looked at a bit.

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Old 04-09-2010, 11:53 PM   #10
Conman51

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Default Re: FB edge of maps change.

we already have enough problems with lack of rallies, making Fbs more vulnerable in the middle in obvious places just makes it worse

"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain


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