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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
Banned
![]() Join Date: Jun 2009
Posts: 672
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Anyone who played Siege at O.... has learned that the Chechens can almost never win. Unless the British side is only composed of a drunk dog or a monkey, the Chechens will not win. I think that a way to improve that is by giving the chechens more tickets, more boats, some techies/bdrms or even better, a T62. A tank won't make too much difference as the TOW/SRAW on the UK team will kill it quickly. Still, something has to be done about this map to make it playable for both sides, or it will quickly dissapear from server's playlist.
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#2 |
![]() Join Date: Nov 2008
Posts: 1,672
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Location: Alberta
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Assets does not always equal fix-map.
It's a great map. Just learn how to play it =) |
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#3 |
Retired PR Developer
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it is meant to be a difficult map...honestly...thats how it was planned...think of the challenge as more... "how not to lose" rather than "how to be the winner"
a smart chechen team can win the map can they not? reward intelligence. |
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#4 |
![]() Join Date: Dec 2008
Posts: 704
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Location: brisbane
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yep gotta say a coordinated militia team can win it with a little effort
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![]() <22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures |
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#5 |
![]() Join Date: Oct 2009
Posts: 244
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+1, I'm pretty sure irl, a besieged team wouldn't just automatically lose their foothold of their defenses for no reason and let the enemies become the victor, they've already fallen back so much, this map's made to be sort of like a last stand for the British, I think.
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#6 | |
![]() ![]() Join Date: Dec 2008
Posts: 5,484
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Location: Sydney
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![]() Quote:
See this thread for those reasons. | |
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#7 | |
![]() Join Date: Jun 2008
Posts: 608
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Location: Queensland
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I like it, had a great round when the entire Chechen side attacked from the East. Difficult, but ends up being quite fun if played right. However, it could use up a bit more of that space, that is a lot of area unused on that map.
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#8 | |
![]() Join Date: Apr 2009
Posts: 130
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#9 |
![]() Join Date: Oct 2009
Posts: 244
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Yep, just like they suggested in the other thread, have some control point outside of the docks/factory, whatever, in the forest and only when those flags fall and the Brits are pushed back, should they make the docks cappable.
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#10 | |
![]() ![]() Join Date: Dec 2008
Posts: 5,484
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Location: Sydney
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The mindset with alot of people here seems to be spam the thread with 'awesome job man, I love the Dev's!' without any true construction at all. I haven't posted anything constructive here because there already is a thread about this where I, and many others, have. | |
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Tags |
okamchira, siege, whaever |
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