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Old 03-08-2010, 01:28 AM   #1
yahoyipp
Default Insurgency & Coop

Sorry if this is in the wrong forum, I just started PR last week and really lovin it. For now I am sticking mostly to Coop to get a feel for the game, but I was wondering;

Can you play Insurgency maps with bots? If so how?

I want to learn how to effectively play this game type without disturbing online play.

Thanks in advance
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Old 03-08-2010, 01:30 AM   #2
ballard_44
Retired PR Developer
Default Re: Insurgency & Coop

Quote:
Originally Posted by yahoyipp View Post
Can you play Insurgency maps with bots?
Sorry, but no.

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Old 04-28-2010, 10:24 AM   #3
Winstonkalkaros
Default Re: Insurgency & Coop

COOP Insurgency is an excellent idea! That could be just the way to practice on insurgency.
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Old 04-28-2010, 10:35 AM   #4
Maxfragg

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Default Re: Insurgency & Coop

bots are hardcoded for conquest, and they can't be trained to another gamemode

http://maxfragg.blogspot.com
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Old 05-24-2010, 12:15 AM   #5
MattMan569

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Default Re: Insurgency & Coop

So there is no way humanly possible to get bots to do other than conquest?
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Old 05-24-2011, 12:20 PM   #6
agent47
Default Re: Insurgency & Coop

I'm 99% sure you can't make the bots play insurgency,and even if they would manage to do it it would probably be buggy as hell.

The best tank terrain is that without anti-tank weapons.
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Old 05-24-2011, 06:08 PM   #7
USMC scout sniper

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Default Re: Insurgency & Coop

You could have conquest mode and the insurgents have weapons caches in the spawn area.

HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Old 05-25-2011, 02:11 PM   #8
mazur mikola

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Default Re: Insurgency & Coop

awesom idea

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Old 07-11-2011, 10:00 PM   #9
USMC scout sniper

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Default Re: Insurgency & Coop

Just make it so the player has to do it.

HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
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Old 10-15-2011, 08:43 AM   #10
[R-CON]Fastjack
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Default Re: Insurgency & Coop

I have a suggestion for an Insurgency coopmode/variant but i'm not sure, if the randomcode working in coop
(i mean the random spawns positions fo the ammocaches).

Excample:

Any Insurgency coopmap layer with only 2 controlpoints.
One for Playerteam and one for botteam and both are uncapable.
The botteam have only objectspawners and NO soldierspawners.
The bots spawning only through the weaponcaches.

Now, creating the random objectspawners for the ammocaches and adding to each possible spawner an small StrategicArea (No controlpoint SA).
I'm not sure in moment, but i believe those areas must be CONTROLLED by the humanteam.
So the bots go for them (because enemy temp.)
Each of this non-controlpoint SA have a neighbour to each other non-controlpoint SA, so the bots can travel between the SA's. Maybe some ObjectTypeFlags must be added to it, idk.

The temperatures, of those non-controlpoint SA's, have the same value but is higher than the controlpoint (flag) SA from the humanteam.

Sofar i understanding bf2 bot(ai):

Bots going for the highest temperature value of an area that controlled by the enemy. (requiring, neighbours)
Those temperatures are temporally increased, if humanplayer(s) (SA owners) inside of those areas.

If a humanplayer, enters an area (doesn't matter, if the area have spawned a ammocaches or not) the bots go for this SA because the temperature is increased.
Now, bot kill the players and the temperaure is back to normal.
Later, another player going into another area (with cache), the bot want to get for them because the former SA temperature is decreased and the other temp. area value is increased.

Its all based on
Strategic Areas, map strategies and temperatures values.

In coop, the ticketratio's on onlineserver are really high.
Let the humanteam have 500 tickets and the bots something like 3500 tickets.
Each time, a human destroys a cache, the bots losing 500 tickets.
So its better to go for caches than for bots.

Is that an option for an insurgency coopmode?
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