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Old 03-03-2010, 03:17 PM   #1
sabwarfare
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Default gary too strong on insurgency?

Gary seems way to powerful on some maps, especially the small ones like Fallujah. He comes to the main base at start of round and blows everything up and he doesn't need to be inside the base to do it. Since he respawns it is even more overpowered because he can just keep doing this over and over.

Since the tank only spawns once, shouldn't gary also spawn once?
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Old 03-03-2010, 03:43 PM   #2
[R-CON]sylent/shooter
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Default Re: gary too strong on insurgency?

well I don't know if thats bad.. it forces the BLUFOR to get a jump start and destroy Gary before he gets a chance to attack.

Killing the enemy sylently
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Old 03-03-2010, 07:17 PM   #3
TristanYockell
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Default Re: gary too strong on insurgency?

look at the videos of these trucks and what they do IRL, its not overpowered....

In fact its the only asset truly worth its weight that the insurgents have. Not to mention its a big target that is loud, slow and cumbersom.

The trend of insurgent nerfing must stop in my opinion.
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Old 03-03-2010, 07:43 PM   #4
clueless_noob

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Default Re: gary too strong on insurgency?

Gary's role model in action:
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Old 03-03-2010, 08:11 PM   #5
TristanYockell
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Default Re: gary too strong on insurgency?

^exactly....
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Old 03-04-2010, 01:17 AM   #6
Inca_Killa

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Default Re: gary too strong on insurgency?

Quote:
Originally Posted by TristanYockell View Post
look at the videos of these trucks and what they do IRL, its not overpowered....

In fact its the only asset truly worth its weight that the insurgents have. Not to mention its a big target that is loud, slow and cumbersom.

The trend of insurgent nerfing must stop in my opinion.
The Gary truck is anything but slow. It moves very fast, has more hp/armor whatever then an APC(eats ap/heat rounds for breakfast at times,) and respawns. The poor tank, especially on small maps like fallujah, only spawns once. After that the only other targets an average PR player will go for is either apcs(acceptable) or blow the fuck out of their main and destroy all of their assets and call it fair. However, I think this is going to be fixed by the nerfing of the explosion range to 25m or so? I believe a dev stated that.
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Old 03-04-2010, 01:29 PM   #7
snooggums
Default Re: gary too strong on insurgency?

Gary just needs to spawn on a delay to let the US set up defenses and get out of main at the beginning of the round.

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Old 03-04-2010, 02:17 PM   #8
sabwarfare
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Default Re: gary too strong on insurgency?

honestly I am not sure why fallujah was changed at all. it was great in .874
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Old 03-04-2010, 06:36 PM   #9
Celestial1
Default Re: gary too strong on insurgency?

Quote:
Originally Posted by snooggums View Post
Gary just needs to spawn on a delay to let the US set up defenses and get out of main at the beginning of the round.
As long as you have a tank squad up at spawn, the tank can get out and sit just in the HESCO walls on the Eastern entrance or just outside that same entrance on the road close to main, and can just wait for Dumpy to show up.

(.50 gunner is desirable, he can shoot the driver out really well if he's any smart.)




They just come too rapidly to counter, I think. Removing 1 Dumpy from Fallujah would be beneficial, because of the maps small size they tend to overpower the tank if it's not sitting in open areas for more than 20 seconds.
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Old 03-05-2010, 08:26 AM   #10
Kim Jong ill

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Default Re: gary too strong on insurgency?

Quote:
Originally Posted by clueless_noob View Post
Gary's role model in action:
So what you're saying is in real life it can't even knock the pole in the middle of the road, maybe 10 meters away but in PR it can destroy one of the most advanced armoured vehicles in the world from 30 meters away through a HESCO barrier.

Yep, that video sure does support the current implementation.
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