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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2010-03-01, 13:28   #1
sakils2
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Default Functional GL Sights



Can we has?
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Old 2010-03-01, 13:31   #2
AnimalMother.
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Default Re: Functional GL Sights

looks good, should probably be in suggestions


only thing is though with this sort of HUD doesn't it involve use of one of the existing menus, like the sniper rifle zeroing on the wookie mod?


edit::: that freemode thing is totally ninja! (imagines that on ironsighted rifles where deviation could be literally removed)

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Last edited by AnimalMother.; 2010-03-01 at 13:41..
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Old 2010-03-01, 13:34   #3
[R-DEV]​Rhino
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Default Re: Functional GL Sights

If it can be made to work yes. All of Mosquill's stuff is pure WIP and isn't strait forward coding. This stuff requires a lot of hacking the BF2 engine to make it do stuff it was never meant to do and as such, until we fully test it we don't know if its going to really work or not in practice but hopes are high

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Old 2010-03-01, 13:37   #4
killonsight95
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Default Re: Functional GL Sights

very good but doesn't that do all the aim for you? maybe just free aim mode would be coolz

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Old 2010-03-01, 13:45   #5
[R-DEV]​Rhino
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Default Re: Functional GL Sights

Quote:
Originally Posted by killonsight95 View Post
very good but doesn't that do all the aim for you?
No more than the current system, you still need to judge the distance (or cheat with the attack marker) and then line up the shot to the distance.

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Old 2010-03-01, 13:55   #6
Ninja2dan
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Default Re: Functional GL Sights

Quote:
Originally Posted by killonsight95 View Post
very good but doesn't that do all the aim for you? maybe just free aim mode would be coolz
It's not really doing any aiming for you, it simply allows you to use the sights in a more realistic manner.

The current sights are sort of a ghost image that avoids the use of the actual sights. With the current method, you aren't lining up the leaf sight notch with the front sight. Instead you are just placing the target under the ghost sight's range line. It works, but not like the real thing.

With a sight such as the one shown here, it will allow players to adjust their leaf sight aiming depending on the range, and then lining up the sights properly in order to hit at that range. But it's in no way a "Gimme", as you still need to both estimate range and place the target within the correct sight picture. There is no gain or loss in targeting accuracy compared to the current version, it just adds a little realism to the leaf sight usage. In other words, it's mostly just for "show"...cosmetic.


It would be nice to see this working, but if it doesn't work within PR's standards then it's no real loss. But I'm all for more eye-candy.


What I'd really like to see is a new Quad sight using a similar method. I always preferred the quad over leaf.

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Old 2010-03-01, 14:01   #7
Chuc
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Default Re: Functional GL Sights

It's a real beaut, what has been done up by Mr. Mosquill
Now how to apply it across the other UGLs..


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Old 2010-03-01, 15:34   #8
Mosquill
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Default Re: Functional GL Sights

Quote:
Originally Posted by [R-DEV]Rhino View Post
If it can be made to work yes. All of Mosquill's stuff is pure WIP and isn't strait forward coding. This stuff requires a lot of hacking the BF2 engine to make it do stuff it was never meant to do and as such, until we fully test it we don't know if its going to really work or not in practice but hopes are high
This is not WIP, it's finished. I've already sent the files to UK_Force.

It doesn't require any hacking or stuff like that, it's done using solely standard bf2 coding.

It was already fully tested by Scouty in his sniper mod, it works just fine on both local and dedi servers.
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Old 2010-03-01, 15:42   #9
ma21212
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Default Re: Functional GL Sights

Quote:
Originally Posted by Mosquill View Post
This is not WIP, it's finished. I've already sent the files to UK_Force.

It doesn't require any hacking or stuff like that, it's done using solely standard bf2 coding.

It was already fully tested by Scouty in his sniper mod, it works just fine on both local and dedi servers.
what we waitin on then >.> just do it!

well done Mosquill, btw

Edit:
Quote:
Originally Posted by killonsight95 View Post
Mosq you should come on the forums more and sharing with us your ninja thoughts
like ...bullet ricochetat 1:15...?




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Last edited by ma21212; 2010-03-01 at 15:54..
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Old 2010-03-01, 15:45   #10
killonsight95
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Default Re: Functional GL Sights

Quote:
Originally Posted by Mosquill View Post
This is not WIP, it's finished. I've already sent the files to UK_Force.

It doesn't require any hacking or stuff like that, it's done using solely standard bf2 coding.

It was already fully tested by Scouty in his sniper mod, it works just fine on both local and dedi servers.
Mosq you should come on the forums more and sharing with us your ninja thoughts

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