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Old 02-21-2010, 04:44 AM   #1
clueless_noob

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Default Siege at Ochamchira - what's the point?

I don't get the point of this map? Why make this beautiful 2x2 km map with all the terrain details and statics it has, when Brit team cannot even leave the factory/docks and all the fighting happens in 500x500 m area? Currently 80% of the map is practically useless. What a waste.

Limiting all the fighting into docks makes this map a PR version of Karkand - too many players in too small area. I think Brits should be able to strike back and go search for attacker's FOBs and other assets.
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Old 02-21-2010, 05:50 AM   #2
Arnoldio
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Default Re: Siege at Ochamchira - what's the point?

Its more like scenario...

Brits got pushed back and are doing their last stand or something...
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Old 02-21-2010, 05:56 AM   #3
[R-DEV]Outlawz7
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Default Re: Siege at Ochamchira - what's the point?

Just because its 2Km it doesn't mean that every inch of it needs to be used up.

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Old 02-21-2010, 06:03 AM   #4
clueless_noob

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Default Re: Siege at Ochamchira - what's the point?

Quote:
Originally Posted by [R-CON]Outlawz View Post
Just because its 2Km it doesn't mean that every inch of it needs to be used up.
But stuffing all 64 players into such a tight space is not good for game play :/
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Old 02-21-2010, 06:04 AM   #5
[R-DEV]Outlawz7
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Default Re: Siege at Ochamchira - what's the point?

Depends on who you ask, I think having less squad vs. squad fights is fun. :P

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Old 02-21-2010, 06:21 AM   #6
RedAlertSF

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Default Re: Siege at Ochamchira - what's the point?

Brits should have their "first line" outside the docks, I agree completely. I would also put a bridge or something to western side of the docks, because right now Militia can only attack from the east, making it boring for Militia. Sure you can swim and climb up the ladder on other sides, but it is hard because there's only 2 flags which to capture first.

One of these two would make gameplay a lot better:
1) Give Brits some flags outside the docks and remove a couple of flags from the docks
2) make all flags captureable from the start

I think I actually prefer the second idea.
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Old 02-21-2010, 07:12 AM   #7
dtacs
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Default Re: Siege at Ochamchira - what's the point?

Quote:
Originally Posted by clueless_noob View Post
But stuffing all 64 players into such a tight space is not good for game play :/
I totally agree clueless.

To be honest, I don't even know why the mapper wasted his time on the train lines and little villages and whatnot if you don't even go near them. Even as Militia you bypass them alot.

10% of the map in use is just silly, and its so badly designed (the docks) that its still no fun there either. Overall probably the worst map in 0.9, empties the server PRETTY good when it comes on.
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Old 02-21-2010, 07:59 AM   #8
[R-DEV]Outlawz7
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Default Re: Siege at Ochamchira - what's the point?

http://www.realitymod.com/forum/f318...chira-wip.html

Also shouldn't this thread be in v0.9 Maps feedback?

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Old 02-21-2010, 08:18 AM   #9
Draakon
Default Re: Siege at Ochamchira - what's the point?

Quote:
Originally Posted by [R-CON]Outlawz View Post
http://www.realitymod.com/forum/f318...chira-wip.html

Also shouldn't this thread be in v0.9 Maps feedback?
The specific feedback forums are locked.
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Old 02-21-2010, 02:25 PM   #10
Spartan0189

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Default Re: Siege at Ochamchira - what's the point?

Quote:
Originally Posted by Draakon View Post
The specific feedback forums are locked.
And are re-opened.

I haven't played this map much, but I've played it a few times, I say that area of British controlled land is big enough, they have plenty of towers and whatnot to hide/climb in. So then the space there is nice.

I've seen some people on the British faction come out of the dock/facility area on the hunt of FOBs or Infantry. Let's say, "Force Recon".

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