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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 01-23-2010, 09:10 AM   #1
Charliesierra-RCR

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Default Double Zoom Feature/ Tunnel Vision

i wonder if its possible to create a double zoom feature...

i noticed people complaining about scopes in CQB and i hate clearing rooms with a 4x ACOG sight and getting tunnel vision.

Newer generations of ACOGs have a CQB sight mounted on the top of the sight, and the Canadian Elcan has 3 rubber sights on the top for CQB. Even the new Elcan DR has a 0x redot/ 4x zoom feature

My suggestion is a 2 right click method, 1 click for above the sight for CQB, and bringing the weapon into the shoulder, and 2 clicks for looking through your sight.

just a suggestion
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Old 01-23-2010, 09:15 AM   #2
Rudd
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Default Re: Double Zoom Feature/ Tunnel Vision

I'm afraid thats not possible in BF2

you can click twice and get differnet levels of zoom, but only in either teh scope OR another position.

CA tried this system using only the scope, and it didn't work so well, now they are trying changing the movement speeds of the player with teh scope up.

I'm sure the PR DEVs also have some good ideas on this front as well.


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Old 01-23-2010, 09:22 AM   #3
akatabrask

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Default Re: Double Zoom Feature/ Tunnel Vision

Well, there's a reason there is ironsights/reddot versions of all weapons isn't it?
Other than that I think the combined arms mod tried to incorporate something like this but I never have ogtten to play it that I can tell how good it worked in pr, as far as i recall I just found it annoying to have to click twice to bring the scope up.

Edit: Ninja
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Old 01-23-2010, 09:24 AM   #4
Charliesierra-RCR

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Default Re: Double Zoom Feature/ Tunnel Vision

ok, what about instead of a scope taking up the entire screen when you zoom in, you just see through the scope like the m68 aimpoint on the specialist? the area the acog covers still has the zoom, but its not taking up the entire screen so you can see movement from your sides, then maybe you can do the 2 different zooms while in the scope like you mentioned.. but the 2nd click would expand your sight picture to full screen?
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Old 01-23-2010, 09:30 AM   #5
Rudd
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Default Re: Double Zoom Feature/ Tunnel Vision

Quote:
Originally Posted by Charliesierra-RCR View Post
ok, what about instead of a scope taking up the entire screen when you zoom in, you just see through the scope like the m68 aimpoint on the specialist? the area the acog covers still has the zoom, but its not taking up the entire screen so you can see movement from your sides, then maybe you can do the 2 different zooms while in the scope like you mentioned.. but the 2nd click would expand your sight picture to full screen?
the only way afaik is to set 2 different weapons with different zoom characteristics.

I wanted that system myself, but its probably too complex to be fun, intuitive or easily understandable.

I applied the ironsight zoom animations to teh scope rifle to demonstrate the CQB mode method. (it would need new zoom animations to place the rifle to the right so that your view isn't completely obscured, I was thinking it would work exactly like the ironsight, except less accurate.
undeployed mode attempt 2 - Xfire Video

it has the advantages of allowing the player to move quickly, and get greater situational awareness, but it is a very convoluted system as its 2 ammo linked weapons like the LMG.


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Old 01-23-2010, 09:42 AM   #6
Charliesierra-RCR

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Default Re: Double Zoom Feature/ Tunnel Vision

exactly what i was talking about, but only if you could see through the scope instead of it just being black... the sniper rifles can have a 2 zoom feature with the sight, why couldnt that be implemented with the rifle, with the same picture you just showed me, but with the scope with a sight picture through it, and then another click and it expands it to full screen?


and i dont know what you mean by being complicated? the 2 click feature?

if so, i dont think it would be a problem as long as the game reacted fast enough to the clicking of your mouse.
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Old 01-23-2010, 10:05 AM   #7
Adetter

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Default Re: Double Zoom Feature/ Tunnel Vision

WHy not make it like the LMG kits,undeployed and deployed in that case but why not have 2 slots? You guys know what i mean.
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Old 01-23-2010, 10:17 AM   #8
0331SgtSpyUSMC
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Default Re: Double Zoom Feature/ Tunnel Vision

Quote:
Originally Posted by akatabrask View Post
Well, there's a reason there is ironsights/reddot versions of all weapons isn't it?
Your ACOG with AR are normally part of the security/support part of your sq, they should not be clearing out houses, rather providing suppressive fire and watching entrances to the building you are clearing


Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away

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Old 01-23-2010, 10:25 AM   #9
Charliesierra-RCR

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Default Re: Double Zoom Feature/ Tunnel Vision

Quote:
Originally Posted by 0331SgtSpyUSMC View Post
Your ACOG with AR are normally part of the security/support part of your sq, they should not be clearing out houses, rather providing suppressive fire and watching entrances to the building you are clearing
im talking about with my m16/ m4... even still, i've cleared rooms with a M249 and a M240...
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Old 01-23-2010, 10:38 AM   #10
0331SgtSpyUSMC
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Default Re: Double Zoom Feature/ Tunnel Vision

Quote:
Originally Posted by Charliesierra-RCR View Post
im talking about with my m16/ m4... even still, i've cleared rooms with a M249 and a M240...
Sorry I meant the ACOG m16 and AR with or with or without Elcan scope in actual real life usually part of the support team of the squad and provide cover fire and security

Normally you wont need more than one ACOG m16 if you know you will be spending a lot of time in CQB. Something that SQLDR should be enforcing.


Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away

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