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PR Highlights Highlights of what work the Devs are currently working on

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Old 2010-01-05, 04:42   #1
Jaymz
Retired PR Developer
Supporting Member

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Smile [Weapon] v0.9 Improved Area Attacks

After seeing one too many fartillery strikes and faildams, we thought it was about time we overhauled the "Area Attacks" in PR to be properly representative of their real life counter-parts in terms of damage, firing rates and impact zones.

Mortar Barrage

This will be the primary area attack for our unconventional factions but will be available to all on smaller maps.
  • Weapon : 81/82mm Mortar x 2
  • Projectile : High Explosive
  • Projectile Kill Radius : 20-25m
  • Projectile Wound Radius : 40-50m
  • Impact Zone Radius : 30m
  • Barrage Length : 30 rounds in 30 seconds

Artillery Barrage

This will be used for conventional factions on select medium/large maps.
  • Weapon : 105mm Howitzer x 4
  • Projectile : High Explosive
  • Projectile Kill Radius : 35m
  • Projectile Wound Radius : 80m
  • Impact Zone Radius : 50m
  • Barrage Length : 24 rounds in 45 seconds

Laser Guided Bomb (JDAM)

This will be used for conventional factions on select medium/large maps.
  • Weapon : 1000 pound General Purpose Bomb (equivalent to a MK-83 or KAB-500L)
  • Kill Radius (regardless of cover) : 75m
  • Kill Radius (open terrain) : 175m
  • Wound Radius (open terrain) : 350m

I'd like to give a special thanks to [R-Dev]Ninja2Dan, who's vast real life experience as an artillery crewman was invaluable here. I'd also like to thank the Combined Arms team for helping fix the "faildam"

Side Note : For those wondering about having multiple types of area attacks on one map, this will be looked into after 0.9.

"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Old 2010-01-05, 04:45   #2
theflidgeface

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Smile Re: [Weapon] 0.9 Improved Area Attacks

awesome can't wait to see the improvements ingame


The M15A3, weapon of the future

Semper Fi
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Old 2010-01-05, 04:50   #3
Soldier[PL]
Banned
Default Re: [Weapon] 0.9 Improved Area Attacks

Nice Can't wait to play 0.9
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Old 2010-01-05, 04:57   #4
[R-DEV]​X1 Spriggan
PR:BF2 Developer

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Default Re: [Weapon] 0.9 Improved Area Attacks

Pics or it didn't happen.
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Old 2010-01-05, 04:58   #5
Feriluce
Default Re: [Weapon] 0.9 Improved Area Attacks

What was the exact numbers for the old area attacks, and are area attacks getting fixed so they dont kill caches through 4m solid cave roof?
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Old 2010-01-05, 04:59   #6
McBumLuv

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Default Re: [Weapon] 0.9 Improved Area Attacks

Nice

Good thing the molotov code or w/e sniper was talking about works, hjust want to see his vid posted soon.

Lastly though, are availability times going to be affected at all by this?

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Old 2010-01-05, 05:00   #7
00SoldierofFortune00

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Default Re: [Weapon] 0.9 Improved Area Attacks




Quote:
Originally Posted by [R-DEV]Jaymz View Post
Laser Guided Bomb (JDAM)


[*]Kill Radius (open terrain) : 175m
[*]Wound Radius (open terrain) : 350m
O LAWD!

Nowhere to hide now. I assume everyone within 350M will have to patch themselves up?

Useless/Unhelpful Post Content infraction by [R-MOD]Thermis

"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
00SoldierofFortune00 is offline
Last edited by Dunehunter; 2010-01-05 at 16:01..
Old 2010-01-05, 05:01   #8
Kirra
Default Re: [Weapon] 0.9 Improved Area Attacks

Quote:
Originally Posted by [R-DEV]Jaymz View Post
After seeing one too many fartillery strikes and faildams, we thought it was about time we overhauled the "Area Attacks" in PR to be properly representative of their real life counter-parts in terms of damage, firing rates and impact zones.

Mortar Barrage

This will be the primary area attack for our unconventional factions but will be available to all on smaller maps.
  • Weapon : 81/82mm Mortar x 2
  • Projectile : High Explosive
  • Projectile Kill Radius : 20-25m
  • Projectile Wound Radius : 40-50m
  • Impact Zone Radius : 30m
  • Barrage Length : 30 rounds in 30 seconds

Artillery Barrage

This will be used for conventional factions on select medium/large maps.
  • Weapon : 105mm Howitzer x 4
  • Projectile : High Explosive
  • Projectile Kill Radius : 35m
  • Projectile Wound Radius : 80m
  • Impact Zone Radius : 50m
  • Barrage Length : 24 rounds in 45 seconds

Laser Guided Bomb (JDAM)

This will be used for conventional factions on select medium/large maps.
  • Weapon : 1000 pound General Purpose Bomb (equivalent to a MK-83 or KAB-500L)
  • Kill Radius (regardless of cover) : 75m
  • Kill Radius (open terrain) : 175m
  • Wound Radius (open terrain) : 350m

I'd like to give a special thanks to [R-Dev]Ninja2Dan, who's vast real life experience as an artillery crewman was invaluable here. I'd also like to thank the Combined Arms team for helping fix the "faildam"

Side Note : For those wondering about having multiple types of area attacks on one map, this will be looked into after 0.9.
Hooooly poop batman!
Kirra is offline
Last edited by [R-MOD]Saobh; 2010-01-05 at 17:41..
Old 2010-01-05, 05:06   #9
Celestial1
Default Re: [Weapon] 0.9 Improved Area Attacks

FailDAM no more!

Can't wait to see these in action.
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Old 2010-01-05, 05:06   #10
Silly_Savage

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Default Re: [Weapon] 0.9 Improved Area Attacks

Quote:
Originally Posted by X1 Spriggan View Post
Pics or it didn't happen.
Exactly, video or gtfo.

"Jafar, show me a sniper rifle." - Silly_Savage 2013
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