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Brazilian/FARC Forces Discussion pertaining to the PR Brazilian & FARC Forces faction

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Old 11-25-2009, 09:00 PM   #1
Default [Vegetation] Jungle Fever CONTINUED

Thankfully to GhostDance's trees, we finally could start making our maps, we really appreciate the donation of the materials, the trees are real great, but in some point it lacks in "Amazonian style".

If you Google for "Amazon forest" you'll see what I’m talking about, massive trunks and wiiiideeeee "tree tops"(I don't know how to say "Copas" in English)
Inside the jungle you barely can see what is above the trees and vice-versa

At first glance there’s no problem using vBF2, PR or GhostDance's trees to create that effect, but we all know that BF2 engine its very limited, if you need 120K trees to do that occlusion, the engine simply can't handle, even on top systems the fps its very low, almost unplayable.

With wider trees you can get the same effect with 50% less polygons, so i've started to created new tree models based on this principle, "wider it’s better", hhuhuhuh.

model 1- kind of sumauna tree

smaller trees are GhostDance's trees
model 2 & 3 - kind of jatoba

the tree on the background is the taller of GhostDance's trees.

They are not finished and I’m not working on textures for now, that’s why they look so similar.
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Last edited by Salmonella; 11-25-2009 at 09:06 PM..
Old 11-25-2009, 09:25 PM   #2

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Default Re: [Vegetation] Jungle Fever CONTINUED

Amazing work!!! That's great, good to see different shapes and sizes of trees
So we will get our Jungle maps, glad to hear that.
Can we expect even more new trees and bushes!?

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Old 11-25-2009, 10:01 PM   #3

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Default Re: [Vegetation] Jungle Fever CONTINUED

Those trees are huge, they're nice, but i'm worried that the texture of going to look horrible when you ingame standing next to the trunk and its going to be so un-detailed that close up. you know what i mean?

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Old 11-25-2009, 10:22 PM   #4
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Default Re: [Vegetation] Jungle Fever CONTINUED

awesome, i love jungle maps...although lately i've been stuck in cities since jungle maps seem to empty servers

also, same issue as tomato. are the textures going to be redone/increased detail?
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Old 11-25-2009, 10:46 PM   #5
Default Re: [Vegetation] Jungle Fever CONTINUED

no no no, when using tileable textures, instead of stretching you repeat the textures, so you have the same detail no matter what the size of your object.

i didn't spent much time in this models UV's, cause I'm planning to make new textures for it, I just applied a automatic mapping
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Last edited by Salmonella; 11-25-2009 at 11:23 PM..
Old 11-27-2009, 01:02 AM   #6
Default Re: [Vegetation] Jungle Fever CONTINUED

once more,
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Old 11-27-2009, 01:25 AM   #7
Default Re: [Vegetation] Jungle Fever CONTINUED

Trees providing ground cover.. NEVAR!


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Old 11-27-2009, 01:56 AM   #8
Default Re: [Vegetation] Jungle Fever CONTINUED

looks awsome
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Old 11-27-2009, 02:35 AM   #9

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Default Re: [Vegetation] Jungle Fever CONTINUED

Looks awesome really like them can you tell us polygons and tri count? - Project Reality CZ/SK and Czech Army Forces web
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Old 11-27-2009, 03:33 AM   #10
PR:BF2 Dutch Forces Lead
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Default Re: [Vegetation] Jungle Fever CONTINUED

Nice tree m8, brings a more of diversity, so thats alwaays a good thing

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continued, fever, jungle, vegetation
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