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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 11-21-2009, 05:50 PM   #1
TheOldBreed

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Post UAV "tactical system"

ha, i know "oh god not another UAV thread" - BUT WAIT!

this has partly been suggested here - http://www.realitymod.com/forum/f18-...854-raven.html

but i want to expand on it a little more:

this has been in my mind for a while, but as i should be writing my paper on the impact of air power in the war on terror right now, instead of scanning realityforum, i felt the need to get it off my chest.

okay, the commander has posession of the UAV at the moment - its pretty darn sick, and gives a good heads up, if you are in the commander role that is.

the advance of UAVs in today's military has led to the ability for individual platoons to have access to aerial imaging via their own "portable UAV". it gives them an aerial view direct to the tactical level, without having to go through the upper command level, aka, the commander.

the Marine Corps have the Dragon Eye and the Army have the Hunter and Shadow - all operable (is that a word?) from down in the dirty with the grunts - via "video goggles" and a laptop.

putting this into PR would be very interesting - giving squads, not just the commander UAV capability, - seeing "what's over that hill? or what's beyond this house". its been used since 2003, so it'll fit into Fallujah West perfectly.

using the dragon eye as an example, it takes approx 10 mins to assemble - something which would have to be worked on i suppose. but 60 mins of flight time.

basically, itl give UAV to squad level, not just commander. no hellfires or machine guns or super lazers, just a regular real-time feed recon asset. somethin would have to be done though about not EVERY squad having one. only ones i suppose who have 6 men and an officer.


p.s. aplogies for this length, you can tell im in the middle of writing a paper - i just waffle out my arse

let me know your thoughts.
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Old 11-21-2009, 06:16 PM   #2
loki1120
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Default Re: UAV "tactical system"

they would have to make a spec ops squad, and limit it to only that squad once its filled, and that squad is designated to be Specops by the CO, then and only then can they have it. takes maybe 30 sec to "launch" and is only up for maybe 2 or 3 min??? but i like the idea, also i think the CO should have a mobile command Vic, so that he can move up to get eyes on the battle but still have his Vic with all its goodies in it. but i like your idea bro
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Old 11-21-2009, 07:33 PM   #3
ledo1222

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Default Re: UAV "tactical system"

So your saying give the squads the ability to see what the commander sees Via A laptop/Goggles. Well IMHO...........................Awesome to be able to see what the commander see is awesome. It would also be Best if the UAV can take a Picture of the area and send it to the Squad in the area. So before you move in you can have a clear image of Techs,PKMS,Rpgs. and Know how to avoid them before moving in

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Been palying PR:ARMA2 since 0.1v beta
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Old 11-21-2009, 07:47 PM   #4
rampo

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Default Re: UAV "tactical system"

Until someone can give me some proof that patrols and squads each have a laptop IRL i dont see anything in this

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Old 11-21-2009, 07:58 PM   #5
loki1120
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Default Re: UAV "tactical system"

yes, but would work best for a spec ops squad, 6 guys with specialised kits that when put together and with CO permison can use a small UAV. they wouldnt be equiped for conventional fighting, like taking the bunkers on kashan, forget about it...... up against armor, no way...... sneeking into a enemy MAIN FOB, oh yea....ambushes on Logi supply lines, bet your butt...... sending up a uav to help out an assault, yes. securing a LZ behind enemy lines, yes

of course this kind of thing would only realy work if.....

there are no spawnable RP's.
only 1 type of all 6 kits.
they all have to be in the same squad.
only 1 squad like this allowed.

kits to have in a SPECOPS sqd:

TL= advance, has uav in kit
sniper
spotter
saw gunner ( add more ammo)
demo (det cord,at mines, ap mines, C4, claymores, )
medic ( extra medical supplies)

every one has frags, but no body armor or helmets ( lower HP basicaly) witch means that torso and head shots kill, not wound.


this would keep from having a ton of UAV's up and keep lag down and increase team work and such.
thoughts ??? is it do able????
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Old 11-21-2009, 08:06 PM   #6
Tri-Tard

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Default Re: UAV "tactical system"

this would be an awesome addition but would make the US far more dominating that it already is; playing as any other faction would be boring and frustrating unless someone could come up with some sort of counter to the squad uav.

i would suggest making the squad UAV a kit. this kit would of course have to be severely limited.

-only a squad with 6 members can use the kit
-kit is only request-able after 10 minutes
-make the kit highly combat ineffective. focus mostly on the UAV so that team work is guaranteed.
-since the UAV kit would only be accessible every 10 minutes or so, the squads would have to "protect" the squad with the UAV and each squad would somehow pass the information gathered from the UAV to each other.

actually, it seems like it would be highly complicated. just stick with the commander UAV
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Old 11-21-2009, 08:20 PM   #7
DankE_SPB
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Default Re: UAV "tactical system"

common guys, do you really need all the villy-nilly fancy toys? there is already lack of combat troop on the field, especially if map has lots of assets, now you want to add another almost non-combat kit. One thing is a commander recon assets, but there is no need to add this to squad level

stop suggesting fancy toys, engage your brain to find out where your enemy is and shoot your frigging rifle


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 11-21-2009, 08:21 PM   #8
rampo

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Default Re: UAV "tactical system"

Quote:
Originally Posted by loki1120 View Post
kits to have in a SPECOPS sqd:

TL= advance, has uav in kit
sniper
spotter
saw gunner ( add more ammo)
demo (det cord,at mines, ap mines, C4, claymores, )
medic ( extra medical supplies)

every one has frags, but no body armor or helmets ( lower HP basicaly) witch means that torso and head shots kill, not wound.

So your'e suggesting a ultra 1337 pwn3r kits only to be taken by 'nill n00bs?
And having a sniper+spotter in a infantry squad is just down right stupid

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Old 11-21-2009, 10:53 PM   #9
Herbiie

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Default Re: UAV "tactical system"

Quote:
Originally Posted by rampo93(FIN) View Post
And having a sniper+spotter in a infantry squad is just down right stupid
He's Ona about a SPECOP squad, one that sets up ambushes etc.

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Old 11-21-2009, 11:00 PM   #10
galeknight1

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Default Re: UAV "tactical system"

How bout putting those snipers to use and making it so ONLY the recon squad may have the sniper, and he would be accompanied by a spotter/reporter that would be the one sending the info to the commander. The only glaring problem is that it confilcts with your idea of a 'forward recon' squad, since I can tell already that the sniper/spotter would stay way back.

(this is just an idea btw, not something I think should be implemented.)
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