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#1 |
Retired
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GENERAL
- Compatibility with Battlefield 2 v1.5. HUD - Updated commander screen to show the marker reload time (60 seconds) now that the timer is hard-coded. - Added "follow me / move out" to medikit comm rose. PYTHON - Fixed kit reservation issues. - Updated mine markers so players can place multiple ones. - Added informants logic that will report to Insurgent and Taliban commanders if 6 or more enemies are near a waypoint set in the map. The report takes around 60 seconds to reach the commander and it takes 5 minutes to start reporting contacts after the marker is placed. Vehicles are reported no matter the number of players in them. - Fixed attack huey not having the critical damage system of other transport helicopters. - Updated relative distances to be 50m, 100m and 150m (2, 4 and 6 players). STATICS - Updated L-Shaped HESCO with wire so they don't have lightmap bugs. - Added 2 Russian apartment building textures that were missing. VEHICLES - Fixed the M249 geometry on the RHIB to be the correct version. - Added commander UAV to conventional armies (full color) and Chechen (greyscale) command posts. - Added seat to Insurgent/Taliban hideouts to be accessed only by commander. Added option on commander comm rose so he can build hideouts. - Removed higher hitpoints for attack huey to be in par with the other heavy attack choppers. WEAPONS - Fixed M249 ELCAN deployed/undeployed mag-linking. - Fixed floating 40mm grenade when sprinting with the M203 equipped. - Fixed overheating patterns on the QJC88 HMG to be in line with the other .50 cals. - Removed tracers from all of the Insurgent/Taliban weapons. - Reverted LAT and HAT projectile explosion radii back to v0.85 values. |
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#2 |
![]() Join Date: Aug 2008
Posts: 3,527
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Location: St. Catharines, ON
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Noice, no flying xs or minimal resolution either
![]() Seeing as it's quite small and is just a bunch of bug fixes. Question, is the Attack Huey not getting fixed as well? It's also a fairly buig and apparent bug. |
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#3 | |
![]() Join Date: Dec 2007
Posts: 403
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Good job with the patch, maybe now teammates dont drive to my mines so often :P | |
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#4 |
![]() Join Date: Jun 2008
Posts: 608
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Location: Queensland
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The prone deviation in BF2 1.5 seems to not do much at all, can this be edited for PR to make it nearly impossible to make use of prone diving?
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#5 |
![]() Join Date: Aug 2009
Posts: 250
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awesome stuff, glad to see the reservation system is being fixed
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#6 |
Retired PR Developer
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![]() "There's always one more bug." - Lubarsky's Law of Cybernetic Entomology |
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#7 |
Retired PR Developer
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Chief -
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#8 |
![]() Join Date: Jun 2008
Posts: 881
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Location: Norway
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Wooohoo, changelog!!!
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#9 | |
![]() Join Date: Aug 2008
Posts: 3,527
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Location: St. Catharines, ON
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Anyways, should be pretty good, (and small ![]() | |
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#10 |
![]() Join Date: Nov 2008
Posts: 1,672
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Location: Alberta
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Hmm. was hoping they put in the new acogs and the fixed m249 recoil.
Anywho, great update. Will be looking forward to taking down attack hueys again ![]() |
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Tags |
1.5, changelog, compatible, project, reality, v087 |
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