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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 |
![]() Join Date: Mar 2009
Posts: 16
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Location: Matthews, NC
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I've done some searching and come up empty. If there is a thread that covers this already, just direct me there and lock this.
I want to know the distances that bullets begin to drop with each weapon. I've heard sniper rifles are 600m. Does this include the scoped enfield? What range do marksman rifles begin to drop. (Are they are all the same?) I've heard assault rifles are 300m. What about SKS, PKM, SAW, non-scoped enfield etc? |
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#2 |
![]() Join Date: Aug 2009
Posts: 153
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Location: Saint Ann Mo
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I'm interested in this to, but just from observing the game and how my shots land I would almost say its more of a bullet placement rather than drop factor. I see a lot of times I have the "X" on the guy and shoot from 300+ away and the shot hits to the left or right as well as up or down. It might be a scatter pattern or accuracy adjustment at the range of most guns? Please let us know and tell me how wrong I am lol.
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#3 |
![]() Join Date: May 2009
Posts: 82
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generally you can say:
sniper = 600m marksman = 600m LMG = 350m assault rifle = 300m mp = 100m pistol= 50m I think it is described in the manual at which range the guns are zeroed. But i am not sure at which range pistols and mps are ranged (those i wrote are from arma 2 lol) |
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#4 |
Banned
![]() Join Date: Jul 2008
Posts: 4,139
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Location: Cerkno
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It says in the wiki
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#5 |
![]() Join Date: Mar 2009
Posts: 16
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Location: Matthews, NC
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#6 |
![]() Join Date: Apr 2008
Posts: 358
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I think he means machine pistol. Aka submachine guns. Correct me if I'm wrong
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Ingame Name: IICptMillerII
Xfire: Patton615, (nickname:IICptMillerII) |
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#7 |
![]() Join Date: May 2008
Posts: 2,588
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Location: Lake Forest, California
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ive never noticed any bullet drop
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#8 | |
![]() Join Date: Mar 2009
Posts: 16
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Location: Matthews, NC
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#9 |
![]() ![]() Join Date: Aug 2008
Posts: 681
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im not sure, i never really engage targets at a distance where bullet drop becomes a problem unless i am sniper, and there you never really have to go that far up. most ive gone over somebodies head was about 3 millimeters, and that was at maximum sight range on jabal while they were lying down behind cover and just the top of the head was showing.
there are some sniper guides on the forum somewhere. some tips are: if someone is standing at large distances, just aim at the head, the bullet drop will take the bullet into their chest. if someone is lying down, aim a few millimeters above their head, and fire where you get the most bodymass. (meaning that if the bullet drops, it will still hit something) |
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Last edited by wookimonsta; 08-12-2009 at 11:16 AM..
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#10 |
![]() ![]() Join Date: Mar 2009
Posts: 475
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In real life a rifle is set (zeroed) to hit exactly at the crosshair at a certain distance, which is usually around 2-300 meters for assault rifles. Zeroed in means that the bullet should hit exactly where we are aiming the crosshair at that certain range. The bullets IRL actually travels above the crosshair when at 100 meters and dead on when at the zeroed range. When the bullet starts to drop it drops in a non-linear trajectory. For example that if the rifle is zeroed at 200 meters the bullet will hit 10 centimeters above the crosshair at 100 meters, exactly at the crosshair at 200 meters, 20 centimeters below at 300 meters and then 50 centimeters below the crosshair at 400 meters. These figures are fictous and exaggerated but you get the idea.
![]() Look at the graph in this example to get an idea of what im talking about. You can also see that the bullet starts below the scope (obviously). In real close ranges the bullets hit a bit below the crosshair. Also notes that the bullets drop more rapidly at longer ranges. The PR bullets seems to fly straight to a certain point and then start to drop in a linear pattern, meaning for example 10 centimeters below the crosshair for every extra 100 meters. But this is just guesses. Any developer or coder who knows for sure are welcome to tell us how it really works in PR. |
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bullet, drops |
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