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Old 2009-07-24, 17:11   #1
dbzao
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Wink Insurgent and Taliban commander informants

Since the Commander UAV update we have been thinking of ways to give the Insurgent and Taliban commanders something extra to help improve their role. From some comments in that thread this idea came up.

First, the Insurgent and Taliban commanders will be able to access their command map from any hideout in the map, in addition to their "command post" safe hideout. Since both faction's squad leader kits have shovels, they can even deploy the hideouts themselves. This will give the commander some mobility, but it's up to him to decide if it's a good tactic.

Then, not feeling this was enough to encourage more players to become commanders for these factions in comparison to the conventional forces, we created this "Informants" system.

The Insurgent and Taliban commander is already able to place up to seven waypoints on his map, positions he thinks are important for his team. The moment six or more enemy troops pass around that location, a contact report will be sent just for the commander relaying where the enemy was last seen.

This report right now takes from 30 to 60 seconds to reach the commander and he is responsible in keeping track and passing that information to the squad leaders that need it. Also, marking new waypoints make new reports take 5 minutes to start being sent to the commander after it was placed. Think of it as the informant moving to a new location.

We think this feature will add a new, somewhat realistic, layer of intel gathering to the Insurgent and Taliban teams, making the commander an even better bonus for his team.


"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Old 2009-07-24, 17:13   #2
Rudd
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Default Re: [Gameplay] Insurgent and Taliban commander informants

Perfect!


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Old 2009-07-24, 17:31   #3
McBumLuv

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Default Re: [Gameplay] Insurgent and Taliban commander informants

Wow, I'm impressed, a very good move I must say

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Old 2009-07-24, 17:32   #4
Wilkinson

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Default Re: [Gameplay] Insurgent and Taliban commander informants

excellent Idea. Great work


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Old 2009-07-24, 17:39   #5
Dizakui
Default Re: [Gameplay] Insurgent and Taliban commander informants

Great idea, sounds like it'll be fun
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Old 2009-07-24, 17:40   #6
Tofurkeymeister
Default Re: [Gameplay] Insurgent and Taliban commander informants

Someone thought this over quite well . Great system, if you ask me.
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Old 2009-07-24, 17:42   #7
MonkeySoldier

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Default Re: [Gameplay] Insurgent and Taliban commander informants

Good to see that the PR team is doing it's best to make the commander popular.
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Old 2009-07-24, 17:44   #8
Peeta
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Default Re: [Gameplay] Insurgent and Taliban commander informants

interesting!

Panem Today,
Panem Tomorrow,
Panem Forever.
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Old 2009-07-24, 17:45   #9
StuTika
Default Re: [Gameplay] Insurgent and Taliban commander informants

Wow, excellent idea! And really realistic if you think about it .

I must make one comment though - I think 6 enemies is too many to trigger a report. I think 3 or 4 would be appropriate. 6 means a full Humvee wouldn't set it off - ooh, there's a good point, it should be that any vehicle (no matter how full) triggers a report. A vehicle is pretty signifiant.

Stu.
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Old 2009-07-24, 17:50   #10
Jigsaw

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Default Re: [Gameplay] Insurgent and Taliban commander informants

Awesome


"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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