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Old 05-20-2009, 12:07 AM   #1
CAS_117
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Default Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Hello PR community. As the Combined Arms add-on gets further along, and we continue to sort out more bugs, we are having more and more time for testing the game play elements we have added (and are spending less time on bug reports ). So this is where you come in. We need you - To help us squeeze out the last of the errors and problems we currently have.

Brief FAQ:

What is Combined Arms:

Combined Arms is an add-on for Project Reality 0.85/0.86 geared towards giving each weapon realistic capabilities congruent with its real life counterparts, scaled into the BF2 engine. It also doubles as a test bed for systems that may be used for standard PR, some of which you will see in 0.86.

Where do I get the files?:

The files will be posted in these sections:

combinedarms.myfreeforum.org :: Schedule

combinedarms.myfreeforum.org :: [File Updates]

They will be available in this sections on May 21st. We still have some stuff to do.

How do I install the files?:

We will be making an installer for the files which will be uploaded on the 21st.

What do I need to install?:

Project Reality Version 0.85

When Will Combined Arms be released?:

With PR 0.86 and BF2 1.5 closing rapidly we will probably wait till one or both has been released before we release the final build.

Why can't I sprint?:

Well no you can't, but the only way to allow for CQB with shouldered weapons is to increase the speed of the walk to a jog. Adding any kind of sprint at this point means you'll actually take damage from running off a porch or hitting certain walls; that's how fast it was. Not cool.

Ok well how come I feel like I am on ice skates? It takes me like 3 seconds to stop, what gives?:

Soldiers these days carry a lot of stuff. Early on we decided that there should be a bit more momentum involved. If you wanna stop fast you need to just tap the opposite direction once or twice. I think it feels more natural.. idk.

Why are all the tank and apc shells exploding:

We scaled the weapons ranges so that each vehicle that should have a first shot capability, can do so. We thought of doing direct weapons, but what we ended up with was AA that goes 3km, Hellfires that go 2, and tank shells that go 750m. So we decided to take each weapon and make sure it outranges the appropriate counterparts. Most bullets will disappear at 1200m approximately, but obviously they don't explode.

As the mother of the Spartan boy said: "Your sword is not too short, take a step forward".

CAS why does my scope zoom out and become all loose?

I wanted to make close quarters tolerable. I like to call this "reflex mode". You just have your gun shouldered but aren't really using the sight. Your weapon has the deviation of you aiming, but it does not have the sight picture for a high degree of accuracy. You can move a bit faster by crouching as well... don't look at me! Dice did it!

How do I use radar?

Rapidly press B...

Seriously though, its not magic. All we did was move a camera like 2km in the air, which will show you a top-down view of the battlefield. Just sit straight at your desk, look at lap. That's how the radar sees. Many of the AA radar systems allow for engagement with BVR missiles. It has been known to cause ctd's so if you do crash, see the "bug reports" section which is below. If it DOES crash we will make them all forward facing. Or go to this thread:

combinedarms.myfreeforum.org :: CTD - Radar weapon mode - POST YOUR SETTINGS AND PC INFO

CAS... this sucks

Help us fix it. Experienced modders are ideal.

combinedarms.myfreeforum.org :: Discussion

combinedarms.myfreeforum.org :: Ideas and Complaints

combinedarms.myfreeforum.org :: Poll Section

Making a bug report:

combinedarms.myfreeforum.org :: Bug Reports

Please leave:
  • Descriptive title
  • What you were doing when you crashed.
  • What your screen resolution is (in BF2)
You settings (light, geometry etc)

Combined Arms Additions:

New vehicles:

AV-8B Harrier
F-15E Eagle
Q-5 Fantan

New weapons:

Javelin Anti-Tank Missile
Phalanx CWIS missile defense system

Weapons Changes:

- Dozens of new huds. FLIR added to pretty much everything.

- Deviation and movement changes to infantry.

- Added beyond visual range radar to Anti-Aircraft Vehicles and Aircraft.

- Added numerous changes to 2 seat aircraft.

- Tank/APC FCS added to allow firing on the move

- Added new AG targeting systems for most aircraft. These include manual, laser, and radar guided bombs.

- Radar FCS on AAA guns

- Flares no longer have heat objects. Instead they have a mesh that blocks the aircraft's heat signature.

- Player operated carrier defenses can shoot down incoming aircraft and air-to-ground missiles.

- Ballistics added.

Maps:

Seethed Waters: 3km view distance 8km x 8km

Layer 16: Air Superiority Mode

Layer 32: Island Assault 1

Layer 64: Island Assault 2

Desert Rats: 3km view distance (removed boundaries)

Layer 16: Tank battle

Layer 32: Air Cav mode

Layer 64: Fixed wing aircraft

We may include more maps from PR if we ever get a mapper.

Here are some videos from the Alpha Testing:





Closing Thoughts:

We have no particular type of person or group of people in mind when we started work on this, so if its not for you, that's probably why. Basically a few people decided to try something different and this is what we ended up with. A lot of this stuff is still WIP, so there may be some incomplete vehicles or weapons and that may lead to some balance issues. That said I think that we will end up having a really good test.

Edit: Here are the files.

Update

Filefront

http://files.filefront.com/CA+Update.../fileinfo.html

4shared

http://www.4shared.com/file/107233958/6299b910/CA_Update.html
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Last edited by Masaq; 05-24-2009 at 07:35 AM..
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Old 05-20-2009, 12:15 AM   #2
Rudd
Retired PR Developer
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Default Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

try and keep me away


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Old 05-20-2009, 01:14 AM   #3
L33T
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Default Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Impressive! Good job!
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Old 05-20-2009, 07:18 AM   #4
deemoowoor

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Default Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

I've noticed that BVR radar etc. in aircraft is fullscreen... Is it possible to make it a kind of a minimap on a side of the screen? It think it would make it much more playable (It's based on my humble experience in LockOn).
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Old 05-20-2009, 07:26 AM   #5
Zi8

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Default Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Looks nice, im in to fill up the server

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Old 05-20-2009, 08:14 AM   #6
masterceo

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Default Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

count me in

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
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Old 05-20-2009, 08:24 AM   #7
Alex6714

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Default Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Quote:
Originally Posted by deemoowoor View Post
I've noticed that BVR radar etc. in aircraft is fullscreen... Is it possible to make it a kind of a minimap on a side of the screen? It think it would make it much more playable (It's based on my humble experience in LockOn).
Not possible, sorry. Thats why some have a horizon indicator.

Believe me, its easy enough to get used to.

"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"

"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Old 05-20-2009, 01:44 PM   #8
CAS_117
Registered User

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Default Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Anyone else interested?
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Old 05-20-2009, 01:46 PM   #9
Vitiation

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Default Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

Sounds great..
Count me in



ChiefRyza - Just because we don't have an R- tag or a big post count doesn't make us mentally challenged.
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Old 05-20-2009, 01:53 PM   #10
D3str0y3r12
Default Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT

ill be there
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