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Norwegian Forces Discussion pertaining to the PR Norwegian Forces faction. |
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#1 |
![]() Join Date: Oct 2008
Posts: 665
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This is the final versions, that means that i'll not update the texture files anymore. I have managed to make a standart render for the faction, wich i think is godlike and i have fully Re-UVmapped and Re-Textured the default PR's Acog.
In the old textures, i have removed the gradient from the rail covers. I have did a hard job here, so, i hope you like it. Glock 17 versions: ![]() ![]() ![]() ![]() HK-416 Versions: ![]() ![]() ![]() ![]() ![]() HK-417 Versions: ![]() ![]() ![]() ![]() |
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#2 |
Retired PR Developer
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Nice work mate... So why did u re uvmap the ACOG sight??? anyways looks great
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![]() HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#3 |
![]() Join Date: May 2007
Posts: 152
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Location: Wilkes-Barre, PA
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Wow.
![]() You are amazing. They look great. I cant wait to see these ingame. |
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#4 | |
![]() Join Date: Oct 2008
Posts: 665
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#5 |
Retired PR Developer
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oh ok cool well keep it up man!
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![]() HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth |
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#6 |
![]() Join Date: Mar 2007
Posts: 1,012
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Looks great mafia will talk too KP to make an sticky thread for you
![]() Finally we managed to get these beauties into the engine, the engine seems to treat them nicely and keep the visuasl for them ![]() ![]() ImageShack - Image Hosting :: bf2editor20090509032140.jpg ImageShack - Image Hosting :: bf2editor20090509032116.jpg ImageShack - Image Hosting :: bf2editor20090509032031.jpg ImageShack - Image Hosting :: bf2editor20090509031944.jpg Main problem, however, is all 3 units will need a 1p 'scoped' view to be created! 1p meaning '1st person' view. Mafia should have a look into this and look at the usrif_m4aimpoint and usrif_m4scope to get a general idea of what needs to be done to accomplish this. And obviously, the animation(s) will need some re-working to accommodate these models, but that is for later and for another person to hand over too |
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#7 |
Norwegian Faction Lead
![]() ![]() Join Date: Dec 2006
Posts: 1,353
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Location: Vancouver, BC
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Extremely nice work, love the snow camo, and the desert... I love it all
MaFiA_do_OsAmA FOR [R-CON]!!!! |
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#8 |
PR:BF2 Dutch Forces Lead
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Ooooo Mafia love what you did with it
![]() MaFiA_do_OsAmA FOR [R-CON]!!!! |
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#9 | |
![]() Join Date: Sep 2008
Posts: 707
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Location: Stockholm
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MaFiA_do_OsAmA for [R-CON] | |
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#10 |
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Those are awesome mate, very nice job
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Tags |
final, glock17, hk416, hk417, textures |
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