project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights > PR Dev Journal Archives > 2009
26 Oct 2021, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read

Closed Thread
 
Thread Tools Display Modes
Old 2009-01-18, 10:07   #1
Deer
Arrow [Map] Asad Khal

Asad Khal

Finally got this map completed, its been long time since I started it. Whole village was supposed to be destroyable first but that become impossible when I realised that there is hard limit of 1024 destroyable objects per map.. so I had to reduce destroyable from 3000 to 1000 destroyable objects. Right after that was done, I realised new issue, server machine should be really powerful in order to run map with 1000 destroyable objects... To fix that, with [R-DEV]Rhino's help I had to make non destroyable versions of all houses and convert all buildings into those new versions. At those 2 points it was really close that map would have been abandoned because of these technical issues but problems were solved and now the map is done, i just hope you players likes it =)

Info:
-Visually fictional middle eastern village
-Designed for 16-32 players
-Size: 512x2 (1km)
-Mainly tight infantry combat, village together with river and cliffs is bottleneck between both factions

Credits:
-Map Design: [R-DEV]Deer
-Gameplayobjects: [R-DEV]fuzzhead
-Solving of big technical issues: [R-DEV]Rhino
-Afghan House Statics: matt.b



Gamemodes:

AAS 16

Brittish:
- 2x Support Truck
- 2x Logistic Truck
- 1x Land Rover

MEC
- 2x Support Truck
- 2x Logistic Truck
- 1x BRDM-2

Skirmish 16



Screenshots:







Deer is offline
Last edited by [R-DEV]Rhino; 2009-01-19 at 00:21..
Old 2009-01-19, 00:23   #2
fuzzhead
Retired PR Developer
Supporting Member

fuzzhead's Avatar
Default Re: [Map] Asad Khal [WIP]

Great work deer, already from testing you can tell this is gonna be an intense map!
fuzzhead is offline
Old 2009-01-19, 00:26   #3
waldo_ii
Default Re: [Map] Asad Khal [WIP]

I saw a few friends playing this earlier on the beta server, and I once again thought "Why must the devs hide things from us?!"


This made my day. Any hope of seeing the 64 layer? I only see AAS 16 and Skirmish 16.

|TGXV| Waldo_II

waldo_ii is offline
Old 2009-01-19, 00:26   #4
Colonelcool125
Default Re: [Map] Asad Khal [WIP]

Noticed this getting played on the stress test server (wish I was playing), looking forward to it!
Colonelcool125 is offline
Old 2009-01-19, 00:27   #5
[R-DEV]​Rhino
PR:BF2 Developer
Supporting Member

Rhino's Avatar
Default Re: [Map] Asad Khal [WIP]

Quote:
Originally Posted by waldo_ii View Post
This made my day. Any hope of seeing the 64 layer? I only see AAS 16 and Skirmish 16.
there is more to come yet!

Rhino is offline
Old 2009-01-19, 00:28   #6
Jackoboy

Jackoboy's Avatar
Send a message via AIM to Jackoboy
Default Re: [Map] Asad Khal [WIP]

looks like op phoenix
Jackoboy is offline
Old 2009-01-19, 00:28   #7
Simmage

Simmage's Avatar
Send a message via MSN to Simmage
Default Re: [Map] Asad Khal [WIP]

OOOOOOOOOOOH! Perdy.

Look forward to playing on it!


___________________________
Simmage is offline
Old 2009-01-19, 00:29   #8
crazy11
Retired PR Developer

crazy11's Avatar
Default Re: [Map] Asad Khal [WIP]

I love this map.


You miss 100% of the shots you don't take.- Wayne Gretzky
crazy11 is offline
Old 2009-01-19, 00:29   #9
fuzzhead
Retired PR Developer
Supporting Member

fuzzhead's Avatar
Default Re: [Map] Asad Khal [WIP]

This is a 1km map (much like Tad Sae, Bi Ming, Kyongan, etc) and does not have AAS64

And its much cooler than op pheonix :P Nearly every single house is enterable.....
fuzzhead is offline
Old 2009-01-19, 00:29   #10
Airsoft
Retired PR Developer

Airsoft's Avatar
Default Re: [Map] Asad Khal [WIP]

very nice a map


Airsoft is offline
Closed Thread


Tags
asad, khal, map, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 19:03.