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Old 12-26-2008, 06:05 PM   #1
jetset22a
Default M4 Deviation

Ok, so I've already posted this in the Bug thread before but everybody ignored it so I thought might as well make my own thread. I've been enjoying PR SP for quite some time now but for the most part I've been avoiding the USAr. This is because the M4 has virtually no deviation for me. I've looked and searched through the forums and the closest thing to a solution I heard was lock the fps at 30, which I did but to no avail. I tested the limits of the M4 to help prove the ridiculousness of the nonexistant M4. I was able to take out an insurgent 100 meters away from me on Ramiel, standing up, without using iron sights, shooting rounds every half second. Hopefully somebody can give me insight as to why this is happening for me. It's definitely not fps.

PS. Every other gun has normal deviation.
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Old 12-27-2008, 03:45 AM   #2
Cobhris

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Default Re: M4 Deviation

Maybe they cut the deviation purposefully. Although I don't see how you could be accurate 100 meters away with no sights. I've used the M4 and it's very accurate, but I have had a couple deviated shots.
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Old 12-27-2008, 04:21 AM   #3
jetset22a
Default Re: M4 Deviation

There are no deviated shots for me unless I am moving while shooting. The first theory is a bit questionable since every other gun excluding the m4 has usual deviation.
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Old 12-27-2008, 05:45 AM   #4
[R-DEV]Outlawz7
PR:BF2 Developer

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Default Re: M4 Deviation

M4 Scope (Multiplayer)

Quote:
rem ---BeginComp:SoldierDeviationComp ---
rem Short Barrel 556 Iron Sight Standard Accuracy Assault Rifle
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .25
ObjectTemplate.deviation.setFireDev 1 1 .033
ObjectTemplate.deviation.setTurnDev 1 .075 .075 .025
ObjectTemplate.deviation.setSpeedDev 1 1 1 .013
ObjectTemplate.deviation.setMiscDev 5 5 .05
ObjectTemplate.deviation.devModStand 2.1
ObjectTemplate.deviation.devModCrouch 1.7
ObjectTemplate.deviation.devModLie 1.7
ObjectTemplate.deviation.devModZoom .4
M4 Scope (Singleplayer)

Quote:
rem Short Barrel 556 Iron Sight Standard Accuracy Assault Rifle
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev 0.15
ObjectTemplate.deviation.setFireDev 0.1 0.05 0.005
ObjectTemplate.deviation.setTurnDev 0.1 0.05 0.05 0.005
ObjectTemplate.deviation.setSpeedDev 2 2 2 0.05
ObjectTemplate.deviation.setMiscDev 2 2 0.05
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModLie 1.0
ObjectTemplate.deviation.devModZoom 0.4
Look at the code, PR SP's M4 is way more accurate. Hmmm

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Old 12-27-2008, 06:34 AM   #5
jetset22a
Default Re: M4 Deviation

So you did change the deviation. Whew, I thought all this time it was supposed to be just as it is in MP since that's what I've heard in every thread I've looked in. But since the M4 deviation is changed, is there any changes in the other guns because they seem much much less accurate? And if not, are there any plans for them to be changed? I had had it engraved in my mind that the weapons were not changed from their mp counterparts all this time so I'm very relieved to hear that it's not just me... although quite embarrassed for causing such a fuss.
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Old 12-27-2008, 07:07 AM   #6
OkitaMakoto
Retired PR Developer
Supporting Member

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Default Re: M4 Deviation

I read somewhere that the SP deviation was loosely based on what it was going to be set for .85MP, but thats also LOOSELY based on, youre running on a local game, and that info is also old...

So, I dont know if other guns were altered as well... i would assume so, but I havent payed SP Also, dont assume youre gonna be able to hit unscoped in .85MP because of this "losely based on" stuff

I wish I knew where I heard that... If I did, Id link you but for now its just hearsay
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Old 12-27-2008, 06:28 PM   #7
Outlaw22
Retired PR Developer

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Default Re: M4 Deviation

Yep another mistake and it looks liked it slipped through the testing....
I'll do some changes and included them in Map Pack 3 as an update.

Sorry...

You can have my gun when you pry it from my paranoid,
mentally disturbed, physically-abusive, cold, dead hand.
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Old 12-27-2008, 07:14 PM   #8
strima
Retired PR Developer
Supporting Member

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Default Re: M4 Deviation

Don't be sorry mate, we missed loads testing but ironed out a hell of a lot more!!! Plus by the time we normally finished testing on a night I couldn't even seen the keyboard, let alone the screen, mmmmmmm beer!!!!!

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Old 12-27-2008, 10:07 PM   #9
jetset22a
Default Re: M4 Deviation

so what was the mistake? the m4 or the other weapons?
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Old 12-28-2008, 03:27 AM   #10
ballard_44
Retired PR Developer
Default Re: M4 Deviation

Definitely no reason to be sorry.

The current SP rifle setting is not even close to being 100% accurate (deviation wise), so giving either version the proper 2+ second set up time would make it difficult to tell.

Not to mention lowering the 'stand' deviation to 1.5 would not give you the ability to pull the trigger every half second and constantly kill bots at 100 meters while shooting from the hip...lol
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