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Old 2008-12-13, 10:59   #1
[R-DEV]​Rhino
PR:BF2 Developer
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Exclamation [Weapon] "OMG is that a claymore!!!1"

From the [Gameplay] Insurgency Topic, many people noticed a small icon that looked like a claymore on the sapper kit and many people asked: "OMG is that a claymore!!!1!!".

No, it's not a claymore, thou its kinda like a claymore. It is in fact a "Grenade Trap", inspired by our member EOD_Security-2252's "Wire Trap" Project that never really took off, our MAs where very keen to see this in so myself and other team members got onto making it.









The weapon acts more or less like the claymore in vbf2, BUT there are some differences, if you move slowly though the wire, you can go over it without triggering it and it is "mag linked" to the F1 Hand Grenade in the kit, so the Sapper needs to decide, if he wants to throw the nade at the enemy or set it up on the ground as a trap. There are other small tweaks too but we will let you find them out once v0.85 is out


Credits:
Model: Rhino
Texture: Chuc
Export: Rhino
Animations: Chuc
Coding: Rhino, Jaymz, Fuzzhead and dbzao

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Old 2008-12-13, 11:00   #2
jbgeezer

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

OMG is that a claymore! Finally claymores again!

Live by the sword, die by the sword...

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Old 2008-12-13, 11:18   #3
foxxravin

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

that looks very nice

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Old 2008-12-13, 11:32   #4
Polka

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Better than a claymore for sure.

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Old 2008-12-13, 11:35   #5
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Why not make it proximity triggered and have the distance to be just a few meters instead of putting a long pole that everyone can see for the trigger?

Or at least make the pole thinner.

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Old 2008-12-13, 11:36   #6
Aquiller
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Coca-Cola Santa - THANK YOU ! A valuable asset for Insurgents.
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Old 2008-12-13, 11:39   #7
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by [R-COM]Outlawz View Post
Why not make it proximity triggered and have the distance to be just a few meters instead of putting a long pole that everyone can see for the trigger?

Or at least make the pole thinner.
I knew this screenshot would come in handy, its not a pole, its a wire, like what would be there in r/l since you trip the wire to detonate it, and its very hard to see, see if you can see it:


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Old 2008-12-13, 11:40   #8
Marmorkaka
Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Great work! Will be a nice addition to the insurgency gameplay

Will it disappear when the player that has placed it dies? Or how long after?
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Old 2008-12-13, 11:40   #9
Chuc
Retired PR Developer

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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

Quote:
Originally Posted by [R-COM]Outlawz View Post
Why not make it proximity triggered and have the distance to be just a few meters instead of putting a long pole that everyone can see for the trigger?

Or at least make the pole thinner.
This means you will potentially trigger the trap before you even walk through the doorway. Pole if you look hard enough, is the antennae model off the vehicles and is also used on the tripflares. If you're careful or at least on your toes, its not hard to pick these out, and if you're setting them, don't completely think that "Oh I set a grenade trap, it must be foolproof!"


Personal Folio - http://www.studioash.net
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Old 2008-12-13, 11:42   #10
Nitneuc
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Default Re: [Weapons] "OMG is that a claymore!!!1!!"

I'm not a BF2 engine expert but thinner poles probably don't render at distance (or at all).

That's pretty cool cause they work against friendly or even yourself too (not like on most BF2/2142 servers).
Good job !

Many thanks to everyone involved in the making of the best videogaming experience ever !
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