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16 Sep 2019, 00:00:00 (PRT)
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Old 2007-11-21, 10:25   #1
LtSoucy
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Default Armor as Arty.

Ok first Get your tanks on a high position. Have aa forward spotter if you cant fully see the target. Once you air and start to fire dont use sabot when doing this unless there is a tank ofcousre. You will kill more if with heat then sabot.

Aim for building and that stuff so the splash of the rounds kills more people. If you see then taking cover its working and if your lucky you may push them back from cap range and then have 6 kills in the open.

Best maps:
Kashan
Ejod
Al kurah
Other maps with High ground around buildings


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Old 2007-11-21, 12:00   #2
Hisham

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Yea also if you have multiple tanks make a line and raise the main gun as high as you can and keep firing. thats good for long range
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Old 2007-11-21, 13:25   #3
Dan UK

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Also good for TK's
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Old 2007-11-29, 07:12   #4
1rankman
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this would be good for firing through the fog
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Old 2007-11-29, 16:21   #5
zangoo

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well just to point out if you aim up really high the rounds will never hit the ground, in the mod thing me and cas made with the 4km view distance i did a 3km shot and it had very little drop with a sabot and a noticable amount with heat but only about 20 feet or so.
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Old 2008-07-05, 14:30   #6
[PR]CATA.Mobius
Default Re: Armor as Arty.

I wasn't aware armor spawned on EJOD.
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Old 2008-07-05, 14:34   #7
gazzthompson

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Default Re: Armor as Arty.

apc's do

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Old 2008-07-05, 14:34   #8
Cyrax-Sektor

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Default Re: Armor as Arty.

Quote:
Originally Posted by [PR]CATA.Mobius View Post
I wasn't aware armor spawned on EJOD.
Tanks were removed in a recent release from Ejod. It's just APCs, support trucks, and transport vehicles on the 64 now. 16 has no vehicles.

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Old 2008-07-05, 14:38   #9
[PR]CATA.Mobius
Default Re: Armor as Arty.

Quote:
Originally Posted by Cyrax-Sektor View Post
Tanks were removed in a recent release from Ejod. It's just APCs, support trucks, and transport vehicles on the 64 now. 16 has no vehicles.
Hence my astonishment at the idea.

Honestly, I would rather see tanks at the front contributing to the taking of flags then sitting on hills wasting time with artillery fire.
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Old 2008-07-05, 15:06   #10
ArmedDrunk&Angry
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Default Re: Armor as Arty.

Quote:
Originally Posted by [PR]CATA.Mobius View Post
Hence my astonishment at the idea.

Honestly, I would rather see tanks at the front contributing to the taking of flags then sitting on hills wasting time with artillery fire.
Very true.
But.
Lacking strong infantry support, a quick barrage from a tank's main gun into a flag area might clear the way for the infantry to move up and lessen the risk to the armor when they move up.


On a similar but different subject, the field guns on Fools Road...what is the range ?
3K ?
Does it have the same 20ft drop over 3k as listed for the tank's main gun ?

It seems like a squad manning all those guns, with a spotter well forward, could be a huge asset.
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