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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 10-15-2007, 11:23 PM   #1
77SiCaRiO77
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Default healt and repair bar

dont you think that an engenier or a medic should know how much a vehicle is damage/a soldier is injured in real life?

and engenier can see how much damage took a vehicle , and a medic can see where the soldier was hited to know if he is badly damge ,etc .

so, my sugestion to back the bar of health/repair to the hud of an engenier/medic .
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Old 10-16-2007, 12:21 AM   #2
Desertfox

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Quote:
Originally Posted by 77SiCaRiO77 View Post
dont you think that an engenier or a medic should know how much a vehicle is damage/a soldier is injured in real life?

and engenier can see how much damage took a vehicle , and a medic can see where the soldier was hited to know if he is badly damge ,etc .

so, my sugestion to back the bar of health/repair to the hud of an engenier/medic .
Theres a difference between knowing how hurt you are, and knowing you are exactly 50% from death, or 78% :P

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Old 10-16-2007, 05:02 AM   #3
Engineer

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It's been suggested before, but the system that shows health/hull status someway like this would be nice:
Full shape
Minor damage
Moderate damage
Heavy damage

Same system could be used for engineers as repairing indicator, and for crewmen as vehicle status indicator. No need to play with percentages.
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Old 10-16-2007, 06:04 AM   #4
Warmagi
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good idea. But only if u are very close to the vehicle/person. But... its already kinda there. Vehicles are smoking, the worse they do the worse they are damaged. And almost dynamical damage system is implemented. If it cant drive its heavily damaged. Experienced engeener can tell, not precisly, but its always somethin. And medics if wounded helth goes down below 50% I think... correct me if Im wrong the health bar appears above his head. My opinion handy idea, but not necessary.

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Old 10-16-2007, 06:16 AM   #5
Engineer

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Yes, you can see the heavy damage, but not the minor&moderate damage.

And what comes to damage system, it doesnt work. In .5 release we could see disabled tanks&stuff almost everywhere, now it rarely happens, if ever. Tanks and APC's are destroyed instantly.

Or has anyone seen disabled vehicle lately?
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Old 10-16-2007, 06:18 AM   #6
MAINERROR
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No i don't think that it is a good idea ... but also don't want any hud that would be the best thing ever.

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Old 10-16-2007, 09:14 AM   #7
Jay
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If you look really closely, you can still see the health/repair bars being refilled. Just look for the slight change in color/volume in the bar; if you're looking hard enough, you'll see it.

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Old 10-16-2007, 10:02 AM   #8
Petey

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Quote:
Originally Posted by Engineer View Post
Yes, you can see the heavy damage, but not the minor&moderate damage.

And what comes to damage system, it doesnt work. In .5 release we could see disabled tanks&stuff almost everywhere, now it rarely happens, if ever. Tanks and APC's are destroyed instantly.

Or has anyone seen disabled vehicle lately?
i was in the warrior with a turret that wouldnt move...or was it a bug?

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Old 10-16-2007, 10:02 AM   #9
77SiCaRiO77
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then i must be blind of something
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Old 10-16-2007, 10:10 AM   #10
Waaah_Wah
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Quote:
Originally Posted by 77SiCaRiO77 View Post
dont you think that an engenier or a medic should know how much a vehicle is damage/a soldier is injured in real life?

and engenier can see how much damage took a vehicle , and a medic can see where the soldier was hited to know if he is badly damge ,etc .

so, my sugestion to back the bar of health/repair to the hud of an engenier/medic .
Something like this maybe? http://www.realitymod.com/forum/heal...1.html?t=25151
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