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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
![]() Join Date: Apr 2007
Posts: 7
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Hi, this is my first time at posting on this forum. I DLed the v0.5 a few days ago and I love the mod, its great (mostly because you can play as the brits
![]() Introduce a system where the player can check the ammo left in the mag by removing it from the gun and knocking it against something (most likely the helmet). It could show how many bullets exactly, or weither it is roughly full/half/empty. Your thoughts please... |
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#2 |
![]() ![]() Join Date: Dec 2006
Posts: 238
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Use search, was suggested some days ago
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#3 | |
Retired PR Developer
![]() Join Date: Sep 2004
Posts: 3,392
Location: Sweden
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#4 |
![]() Join Date: Apr 2007
Posts: 7
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oh, sorry, I only looked at the seggested suggestions sticky...
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#5 | |
![]() Join Date: Sep 2006
Posts: 1,167
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"Weapons - Ability to check for ammo/magazines." | |
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#7 | |
![]() Join Date: Jan 2007
Posts: 366
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![]() Quote:
Try THAT with the M60.... | |
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#8 |
![]() Join Date: Apr 2007
Posts: 6
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the way i see it, is that you'd temporarily disable your weapon removing the magazine. so if your character doesnt automatically reload pretend like this shot is your last and make it count. or use a kit with a pistol so you have something to fall back on.
ohh and never underestimate your knife. ![]() |
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#10 | |
![]() Join Date: Sep 2006
Posts: 1,167
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Tags |
ammo, count |
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